0.151.2 → 16.10.1
| armor | 20 | → | 37 | Toughness |
| armor/lvl | 3.5 | → | 5.2 | Toughness |
| attack damage | 50 | → | 64 | Damage |
| attack damage/lvl | 3.5 | → | 5 | Damage |
| attack_range | 125 | → | 175 | Damage |
| attack speed | 0.575 | → | 0.625 | Damage |
| attack_speed.growth_percent | 2.65 | → | 1 | Damage |
| health | 426 | → | 652 | Toughness |
| health/lvl | 93 | → | 114 | Toughness |
| hp regen | 8.25 | → | 10 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 200 | → | 263 | Tempo |
| mana/lvl | 37.5 | → | 58 | Tempo |
| mp regen | 6 | → | 6.6 | Tempo |
| move speed | 315 | → | 340 | Mobility |
Passive
− Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.
+ Darius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.
Q
− Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.
+ Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.
− Deals 70/105/140/175/210 (+0.70 AD) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
+ Darius hefts his axe then swings it around, dealing 50/80/110/140/170 physical damage with the edge and 17.500/28.000/38.500/49.000/59.500 damage with the handle. Enemies hit with the handle do not take a Hemorrhage stack.Darius restores 17% missing Health per enemy champion and large jungle monster hit with the edge, up to a max of 51%.{{ spellmodifierdescriptionappend }}
W
− Darius's next attack strikes a crucial artery. As they bleed out, their movement and attack speed is slowed. Crippling Strike's cooldown is lower the more bloodied its target.
+ Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.
− The next basic attack deals 120/140/160/180/200% damage and slows the target's movement and attack speed by 20/25/30/35/40% for 2 seconds.Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
+ Darius' next Attack deals {{ empoweredattackdamage }} physical damage and Slows by 90% for 1 second.This Ability refunds its Mana cost and reduces its Cooldown by 50% if it kills the target.This Ability triggers spell effects upon dealing damage.{{ spellmodifierdescriptionappend }}
E
− Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
+ Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
− Passive: Grants 5/10/15/20/25% armor penetration.Active: Pulls in all enemies in front of Darius.
+ Passive: Darius gains 20/25/30/35/40% Armor Penetration.Active: Darius hooks with his axe, Pulling, and Knocking Up and Slowing by 40% for 1 second.{{ spellmodifierdescriptionappend }}
R
− Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
+ Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
− Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340 (+0.75 AD) true damage. Maximum Damage: 0.The cooldown is refreshed if Noxian Guillotine kills the target.
+ Darius leaps to an enemy and strikes a lethal blow, dealing 0/125/250 (+0.75 AD) true damage. For each Hemorrhage on the target, this Ability deals an additional 20% damage, up to a max of 0/250/500 (+1.5 AD) damage.If this kills the target, Darius may Recast this Ability once within 20 seconds. At rank 3, this Ability has no Mana cost and kills refresh the Cooldown completely.{{ spellmodifierdescriptionappend }}
Darius