Darius

since 0.151.2 63 changes 5 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

60.0%80.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S14S15S1611.1.1now
table view
patchsimilarityshared dims
16.11.1 (now)100.0%51
11.1.195.8%39
11.7.195.8%39
10.23.195.8%39
15.14.195.6%47
15.7.194.6%47
14.2.194.5%47
14.11.194.5%47
12.21.193.2%47
12.10.193.2%47
12.13.193.2%47
12.16.193.2%47
9.9.192.8%41
9.14.192.8%41
9.24.192.8%41
9.24.292.8%41
10.2.192.8%41
10.4.192.8%41
10.6.192.8%41
10.11.192.8%41
12.6.192.4%47
11.10.191.5%47
11.14.191.5%47
11.16.191.5%47
11.20.191.5%47
11.21.191.5%47
9.7.191.3%41
11.8.190.7%47
8.24.190.4%37
8.11.190.2%23
8.23.186.7%43
8.19.184.4%43
8.12.183.4%43
7.15.183.4%41
7.3.183.4%41
7.22.182.5%43
7.20.381.9%43
5.17.181.2%43
8.4.181.1%43
5.18.180.9%43
5.20.180.9%43
5.21.180.9%43
5.24.180.9%43
6.4.180.9%43
7.2.180.9%43
8.3.180.2%43
8.1.180.2%43
5.16.179.1%41
4.20.168.0%37
5.7.168.0%37
0.151.265.3%37
0.152.5565.3%37
0.153.265.3%37
3.8.164.6%33
3.8.563.8%35
3.12.263.8%35
3.12.2463.8%35
3.14.2363.8%35
4.5.463.2%35
4.13.163.2%35
3.14.1262.9%35
3.14.4162.9%35
4.1.262.9%35
4.3.262.9%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+16.0%-6.5%S0S3S4S5S6S7S8S9S10S11S12S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%57
0.153.20.0%0.0%58
3.8.10.0%0.0%50
3.8.50.0%0.0%50
3.12.20.0%0.0%56
3.12.240.0%0.0%56
3.14.12+3.6%+3.6%56
3.14.23-3.6%0.0%56
3.14.41+3.6%+3.6%56
4.1.20.0%+3.6%56
4.3.20.0%+3.6%56
4.5.4+0.3%+3.9%56
4.13.10.0%+3.9%56
4.20.1+2.0%+5.9%55
5.7.10.0%+5.9%57
5.16.1+1.9%+7.8%51
5.17.1+2.5%+10.4%61
5.18.1-0.1%+10.3%61
5.20.1-1.8%+8.4%61
5.21.10.0%+8.4%61
5.24.10.0%+8.4%61
6.4.10.0%+8.4%61
7.2.1-1.0%+7.4%61
7.3.1+0.0%+7.4%59
7.15.1+0.0%+7.5%59
7.20.30.0%+7.5%59
7.22.1+0.6%+8.0%61
8.1.1-1.6%+6.4%61
8.3.1+0.0%+6.4%61
8.4.1+1.1%+7.6%59
8.11.1-3.4%+4.1%29
8.12.10.0%+4.1%33
8.19.1+0.8%+4.9%63
8.23.1+1.6%+6.4%63
8.24.10.0%+6.4%55
9.7.10.0%+6.4%55
9.9.1+1.9%+8.3%57
9.14.10.0%+8.3%57
9.24.10.0%+8.3%57
9.24.20.0%+8.3%57
10.2.10.0%+8.3%57
10.4.10.0%+8.3%59
10.6.10.0%+8.3%55
10.11.10.0%+8.3%55
10.23.1+0.7%+9.0%47
11.1.1-0.0%+9.0%47
11.7.10.0%+9.0%47
11.8.10.0%+9.0%47
11.10.1+0.9%+10.0%53
11.14.10.0%+10.0%53
11.16.10.0%+10.0%53
11.20.10.0%+10.0%51
11.21.10.0%+10.0%51
12.6.1+0.8%+10.8%51
12.10.1+0.6%+11.4%51
12.13.10.0%+11.4%51
12.16.10.0%+11.4%51
12.21.1+0.0%+11.4%51
14.2.1+1.9%+13.3%49
14.11.10.0%+13.3%49
15.7.1-0.1%+13.2%49
15.14.1+1.0%+14.1%49
16.11.1-4.6%+9.5%45

0.151.2 vs 8.12.1 — by dimension

Damage70%Toughness85%Control42%Tempo86%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage70.3%19
Toughness85.1%8
Control41.7%4
Tempo85.8%20

76.5% overall · 51 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 8.18.2

armor2039Toughness
armor/lvl3.54Toughness
attack damage5064Damage
attack damage/lvl3.55Damage
attack_range125175Damage
attack speed0.5750Damage
attack_speed.growth_percent2.651Damage
health426582.24Toughness
health/lvl93100Toughness
hp regen8.2510Toughness
magic resist3032.1Toughness
mana200263Tempo
mp regen66.6Tempo
move speed315340Mobility

Passive

description

− Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.

+ Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. Enemies that reach max Hemorrhage cause Darius to gain Noxian Might, greatly increasing his damage.

Q

cost 40 30/35/40/45/50 Tempo
description

− Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.

+ Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade.

resource {{ cost }} mana
damage.ad_ratio 0.70 1.05 Damage
damage.base 70/105/140/175/210 40/70/100/130/160 Damage
damage.blade_bonus_percent 50 - Damage
damage.handle_percent - 35 Damage
utility.heal_percent - 12 Utility
utility.heal_percent_cap - 36 Utility
tooltip

− Deals 70/105/140/175/210 (+0.70 AD) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.

+ After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 40/70/100/130/160 (+1.05 AD) physical damage. Enemies hit by the handle take 35% damage (does not apply Hemorrhage).Darius heals for 12% of his missing Health per enemy champion hit by the blade (max: 36%).

W

cooldown 8 7/6.5/6/5.5/5 Tempo
cost 30/35/40/45/50 30 Tempo
description

− Darius's next attack strikes a crucial artery. As they bleed out, their movement and attack speed is slowed. Crippling Strike's cooldown is lower the more bloodied its target.

+ Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.

range 300
resource {{ cost }} mana
control.slow_duration 2 1 Control
control.slow_percent 20/25/30/35/40 90 Control
damage.attack_percent 120/140/160/180/200 - Damage
tempo.cd_refund_percent - 50 Tempo
tempo.cooldown_reduction 1 - Tempo
tooltip

− The next basic attack deals 120/140/160/180/200% damage and slows the target's movement and attack speed by 20/25/30/35/40% for 2 seconds.Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.

+ Darius's next basic attack deals {{ f1 }} AD physical damage and slows the target by 90% for 1 second(s).Crippling Strike refunds its Mana cost and 50% of its cooldown if it kills the target.

E

description

− Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

+ Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

range 540 535
resource {{ cost }} mana
control.slow_duration - 1 Control
control.slow_percent - 40 Control
damage.armor_pen_percent 5/10/15/20/25 10/15/20/25/30 Damage
tooltip

− Passive: Grants 5/10/15/20/25% armor penetration.Active: Pulls in all enemies in front of Darius.

+ Passive: Darius gains 10/15/20/25/30% Armor Penetration.Active: Pulls in all enemies in front of Darius and slows them by 40% for 1 second(s).

R

cooldown 100/90/80 120/100/80 Tempo
cost 100 100/100/0 Tempo
description

− Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.

+ Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.

resource {{ cost }} mana
damage.base 160/250/340 100/200/300 Damage
tooltip

− Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340 (+0.75 AD) true damage. Maximum Damage: 0.The cooldown is refreshed if Noxian Guillotine kills the target.

+ Leaps to target enemy champion and strikes a lethal blow, dealing 100/200/300 Maximum Damage: 0unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.