0.151.2 → 9.8.1
| armor | 20 | → | 39 | Toughness |
| armor/lvl | 3.5 | → | 4 | Toughness |
| attack damage | 50 | → | 64 | Damage |
| attack damage/lvl | 3.5 | → | 5 | Damage |
| attack_range | 125 | → | 175 | Damage |
| attack speed | 0.575 | → | 0.625 | Damage |
| attack_speed.growth_percent | 2.65 | → | 1 | Damage |
| health | 426 | → | 582.24 | Toughness |
| health/lvl | 93 | → | 100 | Toughness |
| hp regen | 8.25 | → | 10 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 200 | → | 263 | Tempo |
| mp regen | 6 | → | 6.6 | Tempo |
| move speed | 315 | → | 340 | Mobility |
Passive
− Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.
+ Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. Enemies that reach max Hemorrhage cause Darius to gain Noxian Might, greatly increasing his damage.
Q
− Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.
+ Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade.
− Deals 70/105/140/175/210 (+0.70 AD) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
+ After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 40/70/100/130/160 (+1.05 AD) physical damage. Enemies hit by the handle take 35% damage (does not apply Hemorrhage).Darius heals for 12% of his missing Health per enemy champion hit by the blade (max: 36%).
W
− Darius's next attack strikes a crucial artery. As they bleed out, their movement and attack speed is slowed. Crippling Strike's cooldown is lower the more bloodied its target.
+ Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
− The next basic attack deals 120/140/160/180/200% damage and slows the target's movement and attack speed by 20/25/30/35/40% for 2 seconds.Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
+ Darius's next basic attack deals {{ f1 }} AD physical damage and slows the target by 90% for 1 second(s).Crippling Strike refunds its Mana cost and 50% of its cooldown if it kills the target.
E
− Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
+ Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
− Passive: Grants 5/10/15/20/25% armor penetration.Active: Pulls in all enemies in front of Darius.
+ Passive: Darius gains 15/20/25/30/35% Armor Penetration.Active: Pulls in all enemies in front of Darius and slows them by 40% for 1 second(s).
R
− Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
+ Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
− Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340 (+0.75 AD) true damage. Maximum Damage: 0.The cooldown is refreshed if Noxian Guillotine kills the target.
+ Leaps to target enemy champion and strikes a lethal blow, dealing Maximum Damage: {{ maximumdamage }}unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.
Darius