10.22.1 → 10.23.1
| mana/lvl | 37.5 | → | 57.5 | Tempo |
Q
− After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 50/80/110/140/170 (+1.05 AD) physical damage. Enemies hit by the handle take 35% damage (does not apply Hemorrhage).Darius heals for 15% of his missing Health per enemy champion and large monster hit by the blade (max: 45%).
+ Darius hefts his axe then swings it around, dealing {{ bladedamage }} physical damage with the edge and {{ handledamage }} damage with the handle. Enemies hit with the handle do not take a Hemorrhage stack.Darius restores 15% missing Health per enemy champion and large jungle monster hit with the edge, up to a max of 45%.
W
− Darius's next basic attack deals {{ f1 }} AD physical damage and slows the target by 90% for 1 second(s).Crippling Strike refunds its Mana cost and 50% of its cooldown if it kills the target.
+ Darius' next Attack deals {{ empoweredattackdamage }} physical damage and Slows by 90% for 1 second.This Ability refunds its Mana cost and reduces its cooldown by 50% if it kills the target.
E
− Passive: Darius gains 15/20/25/30/35% Armor Penetration.Active: Pulls in all enemies in front of Darius and slows them by 40% for 1 second(s).
+ Passive: Darius gains 15/20/25/30/35% Armor Penetration.Active: Darius hooks with his axe, Pulling, and Knocking Up and Slowing by 40% for 1 second(s).
R
− Leaps to target enemy champion and strikes a lethal blow, dealing Maximum Damage: 0.75unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.
+ Darius leaps to an enemy and strikes a lethal blow, dealing {{ damage }} true damage. For each Hemorrhage on the target, this Ability deals an additional 20% damage, up to a max of {{ maximumdamage }} damage.If this kills the target, Darius may Recast this Ability once within 20 seconds. At rank 3, this Ability has no Mana cost and kills refresh the cooldown completely.
Darius