16.10.1 → 16.11.1
Q
− Darius hefts his axe then swings it around, dealing 50/80/110/140/170 physical damage with the edge and 17.500/28.000/38.500/49.000/59.500 damage with the handle. Enemies hit with the handle do not take a Hemorrhage stack.Darius restores 17% missing Health per enemy champion and large jungle monster hit with the edge, up to a max of 51%.{{ spellmodifierdescriptionappend }}
+ Darius hefts his axe then swings it around, dealing 10/50/80/110/140 physical damage with the edge and 3.500/17.500/28.000/38.500/49.000 damage with the handle. Enemies hit with the handle do not take a Hemorrhage stack.Darius restores 17% missing Health per enemy champion and large jungle monster hit with the edge, up to a max of 51%.{{ spellmodifierdescriptionappend }}
W
− Darius' next Attack deals {{ empoweredattackdamage }} physical damage and Slows by 90% for 1 second.This Ability refunds its Mana cost and reduces its Cooldown by 50% if it kills the target.This Ability triggers spell effects upon dealing damage.{{ spellmodifierdescriptionappend }}
+ Darius' next Attack deals {{ empoweredattackdamage }} physical damage and Slows by 90% for 1 second.This Ability refunds its Mana cost and reduces its Cooldown by 50% if it kills the target.This Ability triggers spell effects upon dealing damage.{{ spellmodifierdescriptionappend }}
E
− Passive: Darius gains 20/25/30/35/40% Armor Penetration.Active: Darius hooks with his axe, Pulling, and Knocking Up and Slowing by 40% for 1 second.{{ spellmodifierdescriptionappend }}
+ Passive: Darius gains 20/20/25/30/35% Armor Penetration.Active: Darius hooks with his axe, Pulling, and Knocking Up and Slowing by 40% for 1 second.{{ spellmodifierdescriptionappend }}
Darius