Darius

since 0.151.2 63 changes 5 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

60.0%80.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S14S15S1611.1.1now
table view
patchsimilarityshared dims
16.11.1 (now)100.0%51
11.1.195.8%39
11.7.195.8%39
10.23.195.8%39
15.14.195.6%47
15.7.194.6%47
14.2.194.5%47
14.11.194.5%47
12.21.193.2%47
12.10.193.2%47
12.13.193.2%47
12.16.193.2%47
9.9.192.8%41
9.14.192.8%41
9.24.192.8%41
9.24.292.8%41
10.2.192.8%41
10.4.192.8%41
10.6.192.8%41
10.11.192.8%41
12.6.192.4%47
11.10.191.5%47
11.14.191.5%47
11.16.191.5%47
11.20.191.5%47
11.21.191.5%47
9.7.191.3%41
11.8.190.7%47
8.24.190.4%37
8.11.190.2%23
8.23.186.7%43
8.19.184.4%43
8.12.183.4%43
7.15.183.4%41
7.3.183.4%41
7.22.182.5%43
7.20.381.9%43
5.17.181.2%43
8.4.181.1%43
5.18.180.9%43
5.20.180.9%43
5.21.180.9%43
5.24.180.9%43
6.4.180.9%43
7.2.180.9%43
8.3.180.2%43
8.1.180.2%43
5.16.179.1%41
4.20.168.0%37
5.7.168.0%37
0.151.265.3%37
0.152.5565.3%37
0.153.265.3%37
3.8.164.6%33
3.8.563.8%35
3.12.263.8%35
3.12.2463.8%35
3.14.2363.8%35
4.5.463.2%35
4.13.163.2%35
3.14.1262.9%35
3.14.4162.9%35
4.1.262.9%35
4.3.262.9%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+16.0%-6.5%S0S3S4S5S6S7S8S9S10S11S12S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%57
0.153.20.0%0.0%58
3.8.10.0%0.0%50
3.8.50.0%0.0%50
3.12.20.0%0.0%56
3.12.240.0%0.0%56
3.14.12+3.6%+3.6%56
3.14.23-3.6%0.0%56
3.14.41+3.6%+3.6%56
4.1.20.0%+3.6%56
4.3.20.0%+3.6%56
4.5.4+0.3%+3.9%56
4.13.10.0%+3.9%56
4.20.1+2.0%+5.9%55
5.7.10.0%+5.9%57
5.16.1+1.9%+7.8%51
5.17.1+2.5%+10.4%61
5.18.1-0.1%+10.3%61
5.20.1-1.8%+8.4%61
5.21.10.0%+8.4%61
5.24.10.0%+8.4%61
6.4.10.0%+8.4%61
7.2.1-1.0%+7.4%61
7.3.1+0.0%+7.4%59
7.15.1+0.0%+7.5%59
7.20.30.0%+7.5%59
7.22.1+0.6%+8.0%61
8.1.1-1.6%+6.4%61
8.3.1+0.0%+6.4%61
8.4.1+1.1%+7.6%59
8.11.1-3.4%+4.1%29
8.12.10.0%+4.1%33
8.19.1+0.8%+4.9%63
8.23.1+1.6%+6.4%63
8.24.10.0%+6.4%55
9.7.10.0%+6.4%55
9.9.1+1.9%+8.3%57
9.14.10.0%+8.3%57
9.24.10.0%+8.3%57
9.24.20.0%+8.3%57
10.2.10.0%+8.3%57
10.4.10.0%+8.3%59
10.6.10.0%+8.3%55
10.11.10.0%+8.3%55
10.23.1+0.7%+9.0%47
11.1.1-0.0%+9.0%47
11.7.10.0%+9.0%47
11.8.10.0%+9.0%47
11.10.1+0.9%+10.0%53
11.14.10.0%+10.0%53
11.16.10.0%+10.0%53
11.20.10.0%+10.0%51
11.21.10.0%+10.0%51
12.6.1+0.8%+10.8%51
12.10.1+0.6%+11.4%51
12.13.10.0%+11.4%51
12.16.10.0%+11.4%51
12.21.1+0.0%+11.4%51
14.2.1+1.9%+13.3%49
14.11.10.0%+13.3%49
15.7.1-0.1%+13.2%49
15.14.1+1.0%+14.1%49
16.11.1-4.6%+9.5%45

5.7.1 vs 5.16.1 — by dimension

Damage79%Toughness98%Control42%Tempo88%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage79.1%19
Toughness97.5%8
Control41.7%4
Tempo88.1%20

82.6% overall · 51 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

5.15.1 5.16.1

health/lvl93100Toughness
armor29.8830Toughness
armor/lvl3.54Toughness
attack damage55.8856Damage
attack damage/lvl3.55Damage
attack_range125175Damage
attack speed0.5750.625Damage
attack_speed.growth_percent2.651Damage

Passive

description

− Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.

+ Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. Enemies that reach max Hemorrhage cause Darius to enter Bloodrage, greatly increasing his damage.

Q

description

− Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.

+ Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.

cost 40 30 Tempo
damage.ad_ratio - 1.05 Damage
damage.base 70/105/140/175/210 20/40/60/80/100 Damage
damage.handle_percent - 50 Damage
utility.heal_percent - 10 Utility
utility.heal_percent_cap - 30 Utility
tooltip

− Deals 70/105/140/175/210 (+0.70 AD) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.

+ After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 20/40/60/80/100 (+1.05 AD) physical damage. Enemies hit by the handle take 50% damage (does not apply Hemorrhage).10% of his missing Health per enemy champion hit by the blade (max: 30%).

W

description

− Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement and Attack Speed is slowed. Crippling Strike's cooldown is lower the more bloodied its target.

+ Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.

cooldown 8 9/8/7/6/5 Tempo
cost 30/35/40/45/50 30 Tempo
control.slow_duration - 1 Control
control.slow_percent - 90 Control
tooltip

− The next basic attack deals 120/140/160/180/200% damage and slows the target's Movement and Attack Speed by 20/25/30/35/40% for 2 seconds.Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.

+ Darius's next basic attack deals {{ f1 }} AD physical damage and slows the target by 90% for 1 second.

E

control.slow_duration - 1 Control
control.slow_percent - 90 Control
tooltip

− Passive: Darius's physical damage ignores 5/10/15/20/25% of his target's Armor.Active: Pulls in all enemies in front of Darius.

+ Passive: Darius gains 5/10/15/20/25% Armor Penetration.Active: Pulls in all enemies in front of Darius and slows them by 90% for 1 second.

R

cost 100 100/100/0 Tempo
damage.base 160/250/340 100/200/300 Damage
damage.max_cap 160/250/340 100/200/300 Damage
tooltip

− Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340 (+0.75 AD) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.Maximum Damage: 160/250/340.unlocks, causing its cooldown to reset entirely on kill.

+ Leaps to target enemy champion and strikes a lethal blow, dealing 100/200/300 (+0.75 AD) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.Maximum Damage: 100/200/300unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.