5.15.1 → 5.16.1
| health/lvl | 93 | → | 100 | Toughness |
| armor | 29.88 | → | 30 | Toughness |
| armor/lvl | 3.5 | → | 4 | Toughness |
| attack damage | 55.88 | → | 56 | Damage |
| attack damage/lvl | 3.5 | → | 5 | Damage |
| attack_range | 125 | → | 175 | Damage |
| attack speed | 0.575 | → | 0.625 | Damage |
| attack_speed.growth_percent | 2.65 | → | 1 | Damage |
Passive
− Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.
+ Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. Enemies that reach max Hemorrhage cause Darius to enter Bloodrage, greatly increasing his damage.
Q
− Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.
+ Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.
− Deals 70/105/140/175/210 (+0.70 AD) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
+ After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 20/40/60/80/100 (+1.05 AD) physical damage. Enemies hit by the handle take 50% damage (does not apply Hemorrhage).10% of his missing Health per enemy champion hit by the blade (max: 30%).
W
− Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement and Attack Speed is slowed. Crippling Strike's cooldown is lower the more bloodied its target.
+ Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
− The next basic attack deals 120/140/160/180/200% damage and slows the target's Movement and Attack Speed by 20/25/30/35/40% for 2 seconds.Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
+ Darius's next basic attack deals {{ f1 }} AD physical damage and slows the target by 90% for 1 second.
E
− Passive: Darius's physical damage ignores 5/10/15/20/25% of his target's Armor.Active: Pulls in all enemies in front of Darius.
+ Passive: Darius gains 5/10/15/20/25% Armor Penetration.Active: Pulls in all enemies in front of Darius and slows them by 90% for 1 second.
R
− Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340 (+0.75 AD) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.Maximum Damage: 160/250/340.unlocks, causing its cooldown to reset entirely on kill.
+ Leaps to target enemy champion and strikes a lethal blow, dealing 100/200/300 (+0.75 AD) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.Maximum Damage: 100/200/300unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.
Darius