8.10.1 → 8.11.1
Q
− Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade.
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− After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 40/70/100/130/160 (+1.05 AD) physical damage. Enemies hit by the handle take 35% damage (does not apply Hemorrhage).12% of his missing Health per enemy champion hit by the blade (max: 36%).
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W
− Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
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− Darius's next basic attack deals {{ f1 }} AD physical damage and slows the target by 90% for 1 second.Crippling Strike refunds its Mana cost and 50% of its cooldown if it kills the target.
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E
− Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
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− Passive: Darius gains 10/15/20/25/30% Armor Penetration.Active: Pulls in all enemies in front of Darius and slows them by 40% for 1 second.
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R
− Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
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− Leaps to target enemy champion and strikes a lethal blow, dealing 100/200/300 (+0.75 AD) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.Maximum Damage: 0unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.
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Darius