0.151.2 → 16.10.1
| armor | 16 | → | 31 | Toughness |
| armor/lvl | 3.6 | → | 4.3 | Toughness |
| attack damage | 48 | → | 57 | Damage |
| attack_speed.growth_percent | 2.25 | → | 2 | Damage |
| health | 438 | → | 640 | Toughness |
| health/lvl | 90 | → | 109 | Toughness |
| hp regen | 6 | → | 6.5 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 230 | → | 375 | Tempo |
| mana/lvl | 40 | → | 25 | Tempo |
| mp regen | 7 | → | 8 | Tempo |
| mp regen/lvl | 0.6 | → | 0.8 | Tempo |
| move speed | 320 | → | 345 | Mobility |
Passive
− Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
+ Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Q
− Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them.
+ Unleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
− Unleashes a bolt of lunar energy in an arc dealing 70/110/150/190/230 (+0.70 AP) magic damage.Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
+ Diana unleashes an arc of lunar energy, dealing 35/70/105/140/175 (+0.700 AP) magic damage and marking with Moonlight for 3 seconds. Moonlight reveals enemies that are not stealthed.{{ spellmodifierdescriptionappend }}
W
− Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if her third sphere detonates.
+ Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
− Creates three orbiting spheres that explode on contact with enemies dealing 20/34/48/62/76 (+0.20 AP) magic damage. Lasts 4 seconds.(+0.45 AP) damage. This shield is refreshed if the third sphere detonates.
+ Diana creates three orbiting spheres for 5 seconds that explode on contact, each dealing 8/20/32/44/56 (+0.18 AP) magic damage, up to a max of 24/60/96/132/168 (+0.54 AP) damage.Diana also gains 30/45/60/75/90 (+0.3 AP) (+0.09 Max HP) Shield for the same duration. When the last sphere detonates, she gains an additional 30/45/60/75/90 (+0.3 AP) (+0.09 Max HP) Shield and refreshes the duration.{{ spellmodifierdescriptionappend }}
E
− Diana draws in and slows all nearby enemies.
+ Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
− Draws in all nearby enemies and slows them by 35/40/45/50/55% for 2 seconds.
+ Diana becomes as the vengeful moon, dashing to an enemy and dealing 30/50/70/90/110 (+0.6 AP) magic damage. If the target is afflicted with Moonlight, this Ability's Cooldown is refreshed.{{ spellmodifierdescriptionappend }}
R
− Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
+ Diana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
− Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100/160/220 (+0.60 AP) magic damage.Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
+ Diana Pulls In, Slows by 30/40/50%, and reveals nearby enemies for 2 seconds.If Diana hits at least one enemy champion, she calls to the moon, dealing 100/200/300 (+0.6 AP) magic damage plus 10/35/60 (+0.15 AP) for each champion pulled beyond the first, up to a max of an additional 50/175/300 (+0.75 AP) damage.{{ spellmodifierdescriptionappend }}
Diana