Diana

since 0.151.2 49 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S6S7S8S9S10S11S12S13S14S15S1615.4.1now
table view
patchsimilarityshared dims
15.4.1100.0%57
15.7.1100.0%57
16.11.1 (now)100.0%57
14.6.198.4%57
14.7.198.4%57
13.14.198.2%57
14.5.198.2%57
12.11.197.8%57
12.13.197.8%57
12.16.197.8%57
10.3.197.6%41
10.4.197.6%41
11.1.197.5%41
10.10.197.5%41
10.11.197.5%41
10.23.197.5%41
9.24.197.3%41
9.24.297.3%41
10.2.197.3%41
12.10.195.9%57
11.9.194.7%57
11.10.194.7%57
11.11.194.7%57
11.8.194.7%57
9.13.183.0%37
9.14.183.0%37
9.18.183.0%37
9.19.183.0%37
8.23.182.7%41
7.22.181.2%41
7.14.180.7%41
4.20.180.3%45
6.4.180.3%45
6.7.180.3%45
7.3.180.3%45
8.9.180.2%41
8.1.178.7%41
8.3.178.7%41
4.5.478.5%45
4.18.178.5%45
3.7.178.2%45
3.7.978.2%45
3.8.178.2%45
3.11.278.2%45
4.1.278.2%45
4.2.178.2%45
0.153.276.9%45
0.152.10776.1%45
0.151.275.6%45
0.152.5575.6%45

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+2.9%-4.9%S0S3S4S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%53
0.152.107-0.5%-0.5%54
0.153.2+0.1%-0.4%54
3.7.1-2.5%-2.9%54
3.7.90.0%-2.9%54
3.8.10.0%-2.9%54
3.11.20.0%-2.9%54
4.1.20.0%-2.9%54
4.2.10.0%-2.9%54
4.5.4+0.4%-2.5%54
4.18.10.0%-2.5%54
4.20.1+2.2%-0.3%53
6.4.10.0%-0.3%53
6.7.10.0%-0.3%53
7.3.1+0.0%-0.3%53
7.14.10.0%-0.3%49
7.22.1+0.4%+0.1%51
8.1.1-2.0%-1.8%51
8.3.1+0.0%-1.8%51
8.9.1-0.1%-1.9%51
8.23.1+2.0%+0.1%51
9.13.10.0%+0.1%41
9.14.10.0%+0.1%43
9.18.10.0%+0.1%43
9.19.10.0%+0.1%43
9.24.1-3.4%-3.3%29
9.24.20.0%-3.3%37
10.2.10.0%-3.3%37
10.3.1-0.3%-3.6%37
10.4.10.0%-3.6%37
10.10.1-0.1%-3.7%37
10.11.10.0%-3.7%37
10.23.10.0%-3.7%37
11.1.1-0.0%-3.7%37
11.8.10.0%-3.7%37
11.9.1-0.5%-4.2%53
11.10.10.0%-4.2%53
11.11.10.0%-4.2%53
12.10.1+1.0%-3.3%53
12.11.1+2.3%-1.0%53
12.13.10.0%-1.0%53
12.16.10.0%-1.0%53
13.14.1+0.4%-0.6%53
14.5.10.0%-0.6%53
14.6.1-0.2%-0.8%53
14.7.10.0%-0.8%53
15.4.1+1.7%+0.9%53
15.7.10.0%+0.9%53
16.11.10.0%+0.9%53

0.151.2 vs 16.11.1 — by dimension

Damage81%Toughness79%Utility56%Tempo71%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage80.6%11
Toughness79.2%8
Utility56.3%2
Tempo70.5%20

75.6% overall · 45 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 16.11.1

armor1631Toughness
armor/lvl3.64.3Toughness
attack damage4857Damage
attack_speed.growth_percent2.252Damage
health438640Toughness
health/lvl90109Toughness
hp regen66.5Toughness
magic resist3032Toughness
magic resist/lvl1.252.050Toughness
mana230375Tempo
mana/lvl4025Tempo
mp regen78Tempo
mp regen/lvl0.60.8Tempo
move speed320345Mobility

Passive

description

− Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.

+ Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Q

cooldown 10/9/8/7/6 8/7.5/7/6.5/6 Tempo
cost 55 50 Tempo
description

− Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them.

+ Unleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

range 830 900
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.70 - Damage
damage.base 70/110/150/190/230 35/70/105/140/175 (+0.700 AP) Damage
tooltip

− Unleashes a bolt of lunar energy in an arc dealing 70/110/150/190/230 (+0.70 AP) magic damage.Afflicts enemies struck with Moonlight, revealing them for 3 seconds.

+ Diana unleashes an arc of lunar energy, dealing 35/70/105/140/175 (+0.700 AP) magic damage and marking with Moonlight for 3 seconds. Moonlight reveals enemies that are not stealthed.{{ spellmodifierdescriptionappend }}

W

cooldown 10 15/13.5/12/10.5/9 Tempo
cost 60/70/80/90/100 40/45/50/55/60 Tempo
description

− Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if her third sphere detonates.

+ Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

range 800
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.20 - Damage
damage.base 20/34/48/62/76 8/20/32/44/56 (+0.18 AP) Damage
damage.max_cap - 24/60/96/132/168 (+0.54 AP) Damage
misc.duration 4 5
utility.shield 55/80/105/130/155 30/45/60/75/90 (+0.3 AP) (+0.110 Max HP) Utility
utility.shield_ap_ratio 0.45 - Utility
tooltip

− Creates three orbiting spheres that explode on contact with enemies dealing 20/34/48/62/76 (+0.20 AP) magic damage. Lasts 4 seconds.(+0.45 AP) damage. This shield is refreshed if the third sphere detonates.

+ Diana creates three orbiting spheres for 5 seconds that explode on contact, each dealing 8/20/32/44/56 (+0.18 AP) magic damage, up to a max of 24/60/96/132/168 (+0.54 AP) damage.Diana also gains 30/45/60/75/90 (+0.3 AP) (+0.110 Max HP) Shield for the same duration. When the last sphere detonates, she gains an additional 30/45/60/75/90 (+0.3 AP) (+0.110 Max HP) Shield and refreshes the duration.{{ spellmodifierdescriptionappend }}

E

cooldown 26/24/22/20/18 22/20/18/16/14 Tempo
cost 70 40/45/50/55/60 Tempo
description

− Diana draws in and slows all nearby enemies.

+ Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

name Moonfall Lunar Rush
range 450 825
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_duration 2 - Control
control.slow_percent 35/40/45/50/55 - Control
damage.base - 30/50/70/90/110 (+0.6 AP) Damage
tooltip

− Draws in all nearby enemies and slows them by 35/40/45/50/55% for 2 seconds.

+ Diana becomes as the vengeful moon, dashing to an enemy and dealing 30/50/70/90/110 (+0.6 AP) magic damage. If the target is afflicted with Moonlight, this Ability's Cooldown is refreshed.{{ spellmodifierdescriptionappend }}

R

cooldown 25/20/15 100/90/80 Tempo
cost 50/65/80 100 Tempo
description

− Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.

+ Diana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

name Lunar Rush Moonfall
range 900 475
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_duration - 2 Control
control.slow_percent - 30/40/50 Control
damage.ap_ratio 0.60 - Damage
damage.base 100/160/220 100/200/300 (+0.6 AP) Damage
damage.max_cap - 50/175/300 (+0.75 AP) Damage
damage.multi_hit_amplification - 10/35/60 (+0.15 AP) Damage
tooltip

− Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100/160/220 (+0.60 AP) magic damage.Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.

+ Diana Pulls In, Slows by 30/40/50%, and reveals nearby enemies for 2 seconds.If Diana hits at least one enemy champion, she calls to the moon, dealing 100/200/300 (+0.6 AP) magic damage plus 10/35/60 (+0.15 AP) for each champion pulled beyond the first, up to a max of an additional 50/175/300 (+0.75 AP) damage.{{ spellmodifierdescriptionappend }}