0.151.2 → 9.17.1
| armor | 16 | → | 31 | Toughness |
| attack damage | 48 | → | 53.04 | Damage |
| health | 438 | → | 594 | Toughness |
| health/lvl | 90 | → | 95 | Toughness |
| hp regen | 6 | → | 7.5 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 230 | → | 372 | Tempo |
| mana/lvl | 40 | → | 20 | Tempo |
| mp regen | 7 | → | 8 | Tempo |
| mp regen/lvl | 0.6 | → | 0.8 | Tempo |
| move speed | 320 | → | 345 | Mobility |
Passive
− Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
+ Every third strike restores mana and cleaves nearby enemies for additional magic damage. Every spell cast grants attack speed for the next 3 attacks.
Q
− Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them.
+ Unleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
− Unleashes a bolt of lunar energy in an arc dealing 70/110/150/190/230 (+0.70 AP) magic damage.Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
+ Unleashes a bolt of lunar energy in an arc dealing {{ totaldamage }} magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
W
− Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if her third sphere detonates.
+ Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
− Creates three orbiting spheres that explode on contact with enemies dealing 20/34/48/62/76 (+0.20 AP) magic damage. Lasts 4 seconds.(+0.45 AP) damage. This shield is refreshed if the third sphere detonates.
+ Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+0.20 AP) magic damage. Lasts 5 seconds.Grants a temporary shield that absorbs 40/55/70/85/100 (+0.30 AP) damage. If the third sphere detonates, the shield increases by 40/55/70/85/100 (+0.30 AP).
E
− Diana draws in and slows all nearby enemies.
+ <spellPassive>Passive:</spellPassive> Increases the attack speed gained from Moonsilver Blade<spellActive>Active:</spellActive> Reveals and draws in all nearby enemies and then slows them for 2 seconds.
− Draws in all nearby enemies and slows them by 35/40/45/50/55% for 2 seconds.
+ Passive: Increases the attack speed gained from Moonsilver Blade to 30/50/60/70/80%Active: Reveals and draws in all nearby enemies and then slows them by 35/40/45/50/55% for 2 seconds.
R
− Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
+ Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
− Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100/160/220 (+0.60 AP) magic damage.Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
+ Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing {{ totaldamage }} magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Diana