11.11.1 → 11.12.1
| armor | 36 | → | 32 | Toughness |
| attack damage/lvl | 3 | → | 4.2 | Damage |
| attack speed | 0.72 | → | 0.67 | Damage |
| attack_speed.growth_percent | 2.8 | → | 3.3 | Damage |
Passive
− Dr. Mundo regenerates 0.5% of his maximum Health each second.
+ Dr. Mundo resists the first immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown.Dr. Mundo also has significantly increased Health regeneration.
Q
− Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
+ Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.
− Dr. Mundo hurls his cleaver, dealing 20/22.5/25/27.5/30% current Health magic damage (minimum 80/130/180/230/280) and Slowing by 40% for 2 seconds.If the cleaver hits a monster or minion, restore {{ f1 }} Health. If it hits a champion or kills anything, restore {{ f2 }} Health.
+ Dr. Mundo hurls his bonesaw, dealing 17/20/22/25/28% current Health magic damage to the first enemy hit and Slowing them by 40% for 2 seconds.If the bonesaw hits a champion, Dr. Mundo restores {{ healthrestoreonhitchampion }} Health. If it hits a non-champion, Dr. Mundo instead restores {{ healthrestoreonhitminion }} Health.
W
− Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
+ Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit a champion, he also heals all of the stored damage.
− Toggle: Dr. Mundo sets himself on fire, dealing 50/80/110/140/170 (+0.4 AP) magic damage to nearby enemies each second.While active, Dr. Mundo gains 30% Tenacity.
+ Dr. Mundo charges up a defibrilator, dealing 5/20/35/50/65 magic damage each second for up to 4 seconds to nearby enemies. While active he stores 20/25/30/35/40% of damage taken as gray health and can Recast.Recast: Detonate the defibrilator, dealing 0.07 Max HP magic damage to nearby enemies. If this hits at least one champion, Dr. Mundo restores 100% of gray health. If only non-champions were hit, Dr. Mundo instead restores 50% of gray health.
E
− Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
+ Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his missing Health.Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.
− Passive: Taking magic damage or paying a Health cost grants Dr. Mundo a stack for 2 seconds. Dr. Mundo increases his Magic Resist by 3% per stack (max 6/15/24/33/42%).Active: Dr. Mundo gains between 30/45/60/75/90 and 50/80/110/140/170 Attack Damage for 5 seconds based on missing Health and his next Attack deals an additional 0.035/0.040/0.045/0.05/0.055 Max HP physical damage at the cost of 25/35/45/55/65 Health.
+ Passive: Dr Mundo gains 10/15/20/25/30 Attack Damage, plus up to 20/25/30/35/40 Attack Damage based on his missing Health.Active: Mundo violently swings his "medical" bag, causing his next Attack to deal an additional -5/5/15/25/35 (+0.07 Max HP) physical damage, increased by up to {{ maxdamageamptooltip }} based on his missing Health. If the enemy is killed, Mundo swats them away, dealing the minimum damage to all enemies they pass through.
R
− Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
+ Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains bonus Attack Damage and Move Speed, and heals a portion of his maximum Health over a long duration.
− Dr. Mundo restores 60/85/110% max Health over 12 seconds and gains 15/25/35% Movement Speed for the duration.
+ Dr. Mundo pumps himself with chemicals, restoring 20% missing Health then gaining 5/15/25% Move Speed, {{ totalbonusad }} Attack Damage, and regenerating 0/25/50% max Health over 10 seconds.
DrMundo