11.12.1 → 11.13.1
Passive
− Dr. Mundo resists the first immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown.Dr. Mundo also has significantly increased Health regeneration.
+ Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown.Dr. Mundo also has significantly increased Health regeneration.
Q
W
− Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit a champion, he also heals all of the stored damage.
+ Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.
R
− Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains bonus Attack Damage and Move Speed, and heals a portion of his maximum Health over a long duration.
+ Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains bonus Attack Damage and Move Speed, and regenerates a portion of his maximum Health over a long duration.
DrMundo