10.21.1 → 10.22.1
Q
− Draven's next attack will deal Draven can have two Spinning Axes at once.
+ Draven readies a Spinning Axe, causing his next Attack to deal an additional {{ totaldamage }} physical damage and ricochet into the air. If Draven catches it, he readies another Spinning Axe.Draven can hold two Spinning Axes at once.
W
− Draven gains 50/55/60/65/70% increased Movement Speed for 1.5 seconds and 20/25/30/35/40% increased Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration.Catching a Spinning Axe will refresh the cooldown of Blood Rush.
+ Draven gains 50/55/60/65/70% Move Speed decaying over 1.5 seconds and 20/25/30/35/40% Attack Speed for 3 seconds.When Draven catches a Spinning Axe, this Ability's cooldown is refreshed.
E
− Draven throws his axes, dealing 75/110/145/180/215 (+0.50 AD) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2 seconds.
+ Draven chucks a sideways axe that deals {{ totaldamage }} physical damage, Knocks Back, and Slows by 20/25/30/35/40% for 2 seconds.
R
− Draven hurls two massive axes to deal {{ rcalculateddamage }} physical damage to each unit struck.Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals 8% less damage for each unit hit (Minimum 40%) and resets when the axes reverse direction.
+ Draven hurls two massive axes that deal {{ rcalculateddamage }} physical damage. Upon hitting a champion or Recasting, they reverse direction and return to Draven. The axes deal 8% less damage for each enemy hit, down to a minimum of 40%.
Draven