Ekko

since 5.10.1 39 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S5S6S7S8S9S10S11S12S13S15S1615.4.1now
table view
patchsimilarityshared dims
15.4.1100.0%40
16.5.1 (now)100.0%40
13.18.199.4%40
12.19.196.0%40
10.23.195.7%26
12.10.193.2%40
12.13.193.2%40
9.18.192.7%36
9.24.192.7%36
9.24.292.7%36
10.11.192.7%36
10.21.192.7%36
9.16.191.4%36
11.8.191.3%40
12.9.191.3%40
9.9.190.7%36
9.14.190.7%36
9.7.190.5%36
9.6.190.0%34
8.23.187.4%40
7.22.187.2%40
6.22.186.6%40
7.3.186.6%40
7.15.186.6%40
6.8.185.8%38
6.9.185.8%38
6.11.185.6%38
6.13.185.6%38
6.18.185.5%38
13.16.185.2%40
8.1.184.9%40
8.14.184.9%40
5.15.184.1%38
6.3.184.1%38
6.4.184.1%38
6.6.184.1%38
5.12.182.8%38
5.14.182.8%38
5.11.182.1%38
5.10.181.6%37

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+18.3%-16.1%S5S6S7S8S9S10S11S12S13S15S16
table view
patchdeltacumulativedims
5.11.10.0%0.0%63
5.12.1-1.1%-1.1%64
5.14.10.0%-1.1%60
5.15.1+1.3%+0.2%60
6.3.10.0%+0.2%58
6.4.10.0%+0.2%58
6.6.10.0%+0.2%58
6.8.1+0.8%+1.1%58
6.9.10.0%+1.1%58
6.11.1+0.0%+1.1%58
6.13.10.0%+1.1%58
6.18.1-0.1%+1.0%60
6.22.1+4.4%+5.4%58
7.3.10.0%+5.4%58
7.15.10.0%+5.4%58
7.22.1+0.4%+5.8%58
8.1.1-1.7%+4.1%58
8.14.10.0%+4.1%58
8.23.1+1.7%+5.8%58
9.6.10.0%+5.8%48
9.7.10.0%+5.8%48
9.9.1+0.1%+5.9%48
9.14.10.0%+5.9%48
9.16.1+0.6%+6.5%46
9.18.1+1.0%+7.4%46
9.24.10.0%+7.4%46
9.24.20.0%+7.4%46
10.11.10.0%+7.4%46
10.21.10.0%+7.4%46
10.23.1+1.1%+8.5%26
11.8.10.0%+8.5%26
12.9.10.0%+8.5%40
12.10.1+1.8%+10.4%40
12.13.10.0%+10.4%40
12.19.1+2.9%+13.2%40
13.16.1-13.2%+0.0%40
13.18.1+14.8%+14.8%40
15.4.1+0.6%+15.4%40
16.5.10.0%+15.4%40

10.21.1 vs 16.5.1 — by dimension

Damage93%Toughness91%Control95%Mobility100%Utility84%Tempo95%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage92.9%13
Toughness90.8%10
Control95.0%4
Mobility100.0%1
Utility84.4%2
Tempo95.2%6

92.7% overall · 36 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

10.21.1 16.5.1

armor/lvl34.2Toughness
health585655Toughness
health/lvl8599Toughness
magic resist/lvl1.252.050Toughness
mana/lvl5070Tempo

Q

control.slow_percent 32/39/46/53/60 40/45/50/55/60 Control
damage.ap_ratio 0.30 - Damage
damage.ap_ratio_return 0.60 - Damage
damage.base 60/75/90/105/120 65/80/95/110/125 (+0.3 AP) Damage
damage.base_return 40/65/90/115/140 15/40/65/90/115 (+0.6 AP) Damage
tooltip

− Ekko throws a device that deals 60/75/90/105/120 (+0.30 AP) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 40/65/90/115/140 (+0.60 AP) magic damage to all targets hit upon return.

+ Ekko throws a device dealing 65/80/95/110/125 (+0.3 AP) magic damage. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 40/45/50/55/60%. After it expands, Ekko recalls it, dealing 15/40/65/90/115 (+0.6 AP) magic damage.{{ spellmodifierdescriptionappend }}

W

damage.ap_ratio_missing_health 0.03 - Damage
damage.percent_missing_health 3 3 (+0.030 AP) Damage
misc.max_damage_cap 150 - Damage
misc.min_damage_cap 15 - Damage
utility.shield 80/100/120/140/160 100/120/140/160/180 (+1.5 AP) Utility
utility.shield_ap_ratio 1.50 - Utility
tooltip

− Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03% AP) of their missing health. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by {{ e0 }}%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 80/100/120/140/160 (+1.50 AP) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds.

+ Passive: Ekko's Attacks against enemies below 30% Health deal 3 (+0.030 AP) missing Health magic damage.Active: Ekko launches a chronosphere lasting 1.5 seconds after a delay that Slows enemies inside by {{ e0 }}%. If Ekko enters the sphere, he detonates it, Stunning for 2.25 seconds and gaining 100/120/140/160/180 (+1.5 AP) Shield.{{ spellmodifierdescriptionappend }}

E

damage.ap_ratio 0.40 - Damage
damage.base 50/75/100/125/150 50/75/100/125/150 (+0.4 AP) Damage
tooltip

− Ekko dashes a short distance in the targeted direction. His next attack will deal 50/75/100/125/150 (+0.40 AP) bonus magic damage and teleport him to his target.

+ Ekko dashes and empowers his next Attack to have bonus range, teleport him to his target, and deal an additional 50/75/100/125/150 (+0.4 AP) magic damage.{{ spellmodifierdescriptionappend }}

R

damage.base - 50/200/350 (+1.75 AP) Damage
toughness.heal_base - 50/100/150 (+0.6 AP) Toughness
tooltip

− Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals {{ totaldamage }} magic damage to nearby enemies on arrival. Additionally, Ekko heals for {{ totalbaseheal }}, increased by 3% for each 1% of his health lost over the last 4 seconds.

+ Ekko turns back time, entering Stasis while teleporting to where he was 4 seconds ago and dealing 50/200/350 (+1.75 AP) magic damage to nearby enemies. In addition, Ekko restores 50/100/150 (+0.6 AP) Health, increased by 3% for each 1% Health he lost in last 4 seconds.{{ spellmodifierdescriptionappend }}