11.7.1 → 11.8.1
Q
damage.base - → 60/75/90/105/120 (+0.4 AP) Damage
damage.base_return - → 40/65/90/115/140 (+0.6 AP) Damage
W
damage.percent_missing_health - → 3 (+0.030 AP) Damage
utility.shield - → 80/100/120/140/160 (+1.5 AP) Utility
E
damage.base - → 50/75/100/125/150 (+0.4 AP) Damage
R
damage.base - → 0/150/300 (+1.5 AP) Damage
toughness.heal_base - → 50/100/150 (+0.6 AP) Toughness
Ekko