12.12.1 → 12.13.1
Q
− Ekko throws a device dealing 60/75/90/105/120 (+0.3 AP) magic damage. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%. After it expands, Ekko recalls it, dealing 40/65/90/115/140 (+0.6 AP) magic damage.
+ Ekko throws a device dealing 60/75/90/105/120 (+0.3 AP) magic damage. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%. After it expands, Ekko recalls it, dealing 40/65/90/115/140 (+0.6 AP) magic damage.{{ spellmodifierdescriptionappend }}
W
− Passive: Ekko's Attacks against enemies below 30% Health deal 3 (+0.030 AP) missing Health magic damage.Active: Ekko launches a chronosphere lasting 1.5 seconds after a delay that Slows enemies inside by {{ e0 }}%. If Ekko enters the sphere, he detonates it, Stunning for 2.25 seconds and gaining 70/90/110/130/150 (+1.5 AP) Shield.
+ Passive: Ekko's Attacks against enemies below 30% Health deal 3 (+0.030 AP) missing Health magic damage.Active: Ekko launches a chronosphere lasting 1.5 seconds after a delay that Slows enemies inside by {{ e0 }}%. If Ekko enters the sphere, he detonates it, Stunning for 2.25 seconds and gaining 70/90/110/130/150 (+1.5 AP) Shield.{{ spellmodifierdescriptionappend }}
E
− Ekko dashes and empowers his next Attack to have bonus range, teleport him to his target, and deal an additional 50/75/100/125/150 (+0.4 AP) magic damage.
+ Ekko dashes and empowers his next Attack to have bonus range, teleport him to his target, and deal an additional 50/75/100/125/150 (+0.4 AP) magic damage.{{ spellmodifierdescriptionappend }}
R
− Ekko turns back time, entering Stasis while teleporting to where he was 4 seconds ago and dealing 0/150/300 (+1.5 AP) magic damage to nearby enemies. In addition, Ekko restores 50/100/150 (+0.6 AP) Health, increased by 3% for each 1% Health he lost in last 4 seconds.
+ Ekko turns back time, entering Stasis while teleporting to where he was 4 seconds ago and dealing 0/150/300 (+1.5 AP) magic damage to nearby enemies. In addition, Ekko restores 50/100/150 (+0.6 AP) Health, increased by 3% for each 1% Health he lost in last 4 seconds.{{ spellmodifierdescriptionappend }}
Ekko