0.151.2 → 16.8.1
| armor | 12 | → | 24 | Toughness |
| armor/lvl | 3.5 | → | 4.2 | Toughness |
| attack damage | 47.2 | → | 60 | Damage |
| attack damage/lvl | 3 | → | 3.75 | Damage |
| attack speed | 0.587 | → | 0.625 | Damage |
| attack_speed.growth_percent | 2.8 | → | 2.5 | Damage |
| health | 350 | → | 600 | Toughness |
| health/lvl | 80 | → | 102 | Toughness |
| hp regen | 5.5 | → | 4 | Toughness |
| hp regen/lvl | 0.55 | → | 0.65 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 235 | → | 375 | Tempo |
| mana/lvl | 45 | → | 70 | Tempo |
| mp regen | 7 | → | 8.5 | Tempo |
| mp regen/lvl | 0.65 | → | 1 | Tempo |
| move speed | 305 | → | 325 | Mobility |
Passive
− Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 6 seconds (effect stacks up to 5 times).
+ Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Q
− Ezreal fires a bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.
+ Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
− Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+1 AD) (+0.20 AP) physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
+ Ezreal fires a bolt of energy, dealing -5/20/45/70/95 (+1.300 AD) (+0.15 AP) physical damage to the first enemy hit and reducing his Ability Cooldowns by 1.5 seconds.{{ spellmodifierdescriptionappend }}
W
− Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the Attack Speed of allied champions.
+ Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
− Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+0.80 AP) magic damage. Allied champions hit by the wave have their Attack Speed increased by 20/25/30/35/40% for 5 seconds.
+ Ezreal fires a magical orb that sticks to the first champion, structure, or epic jungle monster hit for 4 seconds. If Ezreal hits that target with an Attack or Ability, it detonates, dealing 25/80/135/190/245 (+1 AD) (+0.650/0.700/0.75/0.8/0.85 AP) magic damage. Detonating with an Ability refunds the Mana cost of that Ability plus 60 Mana Mana.{{ spellmodifierdescriptionappend }}
E
− Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.
+ Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
− Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75/125/175/225/275 (+0.75 AP) magic damage.
+ Ezreal teleports then fires a bolt at the nearest enemy, dealing 30/80/130/180/230 (+0.6 AD) (+0.75 AP) magic damage. The bolt prioritizes enemies affected by Essence Flux.{{ spellmodifierdescriptionappend }}
R
− Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through).
+ Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
− Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+1 AD) (+0.90 AP) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).
+ Ezreal fires a massive energy arc that deals 150/350/550 (+1 AD) (+0.900 AP) magic damage. The arc deals 50% damage to minions and non-epic jungle monsters.{{ spellmodifierdescriptionappend }}
Ezreal