Ezreal

since 0.151.2 70 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

65.0%82.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.3.1now
table view
patchsimilarityshared dims
16.9.1 (now)100.0%39
16.3.197.3%37
15.21.196.9%37
15.6.196.6%37
14.17.196.3%37
14.12.196.2%37
14.15.196.2%37
14.3.195.8%37
14.10.195.8%37
14.11.195.8%37
14.2.195.5%37
13.3.195.2%37
13.8.195.1%37
13.10.195.1%37
13.11.195.1%37
13.16.195.1%37
12.10.194.3%37
12.13.194.3%37
12.17.194.3%37
10.23.193.3%29
11.1.193.3%29
10.11.192.3%29
10.14.192.3%29
10.3.192.0%29
11.11.191.7%37
11.20.191.7%37
12.8.191.7%37
11.8.191.1%37
9.24.190.3%29
9.24.290.3%29
9.7.189.9%29
9.16.189.9%29
9.23.189.9%29
8.23.187.3%23
8.24.187.3%23
8.20.182.9%23
8.11.178.5%33
8.12.177.9%33
8.17.177.9%33
7.9.175.8%31
7.15.175.8%31
7.17.175.8%31
7.22.175.2%31
7.24.175.2%31
5.22.174.5%31
5.23.174.5%31
6.1.174.5%31
6.4.174.5%31
6.9.174.5%31
6.13.174.5%31
6.17.174.5%31
7.3.174.5%31
7.24.274.3%31
4.20.173.8%31
5.4.173.4%33
5.9.173.4%33
5.18.173.4%33
4.5.471.4%31
4.12.171.4%31
4.18.171.4%31
4.19.271.4%31
8.1.171.1%31
8.2.171.1%31
8.3.171.0%31
0.153.270.9%31
3.7.170.9%31
3.8.170.9%31
3.8.570.9%31
4.4.270.9%31
0.151.270.7%31
0.152.5570.7%31

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+17.6%-4.1%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%55
0.153.2+0.1%+0.1%56
3.7.1-0.0%+0.1%56
3.8.10.0%+0.1%54
3.8.50.0%+0.1%54
4.4.2+1.7%+1.7%60
4.5.4+0.4%+2.2%60
4.12.10.0%+2.2%60
4.18.10.0%+2.2%60
4.19.20.0%+2.2%58
4.20.1+2.1%+4.2%57
5.4.10.0%+4.2%57
5.9.10.0%+4.2%59
5.18.10.0%+4.2%59
5.22.1+1.2%+5.4%55
5.23.10.0%+5.4%55
6.1.10.0%+5.4%55
6.4.10.0%+5.4%53
6.9.10.0%+5.4%53
6.13.10.0%+5.4%53
6.17.10.0%+5.4%55
7.3.1+0.0%+5.4%59
7.9.1+1.7%+7.1%59
7.15.10.0%+7.1%59
7.17.1+0.4%+7.5%59
7.22.1+0.9%+8.4%59
7.24.1-0.4%+8.0%59
7.24.2-0.8%+7.2%59
8.1.1-1.7%+5.5%59
8.2.1-1.0%+4.5%59
8.3.1+0.0%+4.5%59
8.11.1-2.3%+2.3%59
8.12.1-0.5%+1.8%65
8.17.10.0%+1.8%65
8.20.10.0%+1.8%29
8.23.1+3.4%+5.2%29
8.24.10.0%+5.2%29
9.7.10.0%+5.2%29
9.16.10.0%+5.2%33
9.23.10.0%+5.2%33
9.24.1+0.3%+5.6%33
9.24.20.0%+5.6%33
10.3.1+1.7%+7.2%33
10.11.1+0.2%+7.5%33
10.14.10.0%+7.5%33
10.23.1+0.9%+8.4%33
11.1.10.0%+8.4%33
11.8.10.0%+8.4%33
11.11.1+0.6%+8.9%41
11.20.10.0%+8.9%41
12.8.10.0%+8.9%39
12.10.1+2.9%+11.8%39
12.13.10.0%+11.8%39
12.17.10.0%+11.8%39
13.3.1+0.9%+12.7%39
13.8.1+0.1%+12.8%39
13.10.10.0%+12.8%39
13.11.10.0%+12.8%39
13.16.10.0%+12.8%39
14.2.1-0.2%+12.6%37
14.3.1-0.5%+12.1%37
14.10.10.0%+12.1%37
14.11.10.0%+12.1%37
14.12.1+0.5%+12.6%37
14.15.10.0%+12.6%37
14.17.1-0.1%+12.5%37
15.6.1-0.3%+12.2%37
15.21.1+0.4%+12.6%37
16.3.1+0.4%+13.0%37
16.9.1+2.8%+15.8%35

0.151.2 vs 16.9.1 — by dimension

Damage62%Toughness66%Tempo85%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage62.3%13
Toughness65.9%8
Tempo85.5%10

70.7% overall · 31 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 16.9.1

armor1224Toughness
armor/lvl3.54.2Toughness
attack damage47.260Damage
attack damage/lvl33.75Damage
attack speed0.5870.625Damage
attack_speed.growth_percent2.82.5Damage
health350600Toughness
health/lvl80102Toughness
hp regen5.54Toughness
hp regen/lvl0.550.65Toughness
magic resist/lvl01.3Toughness
mana235375Tempo
mana/lvl4570Tempo
mp regen78.5Tempo
mp regen/lvl0.651Tempo
move speed305325Mobility

Passive

description

− Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 6 seconds (effect stacks up to 5 times).

+ Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.

Q

cooldown 6/5.5/5/4.5/4 5.5/5.25/5/4.75/4.5 Tempo
description

− Ezreal fires a bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.

+ Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ad_ratio 1 - Damage
damage.ap_ratio 0.20 - Damage
damage.base 35/55/75/95/115 -5/20/45/70/95 (+1.300 AD) (+0.4 AP) Damage
tempo.cooldown_reduction - 1.5 Tempo
tooltip

− Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+1 AD) (+0.20 AP) physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.

+ Ezreal fires a bolt of energy, dealing -5/20/45/70/95 (+1.300 AD) (+0.4 AP) physical damage to the first enemy hit and reducing his Ability Cooldowns by 1.5 seconds.{{ spellmodifierdescriptionappend }}

W

cooldown 9 8 Tempo
cost 50/60/70/80/90 50 Tempo
description

− Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the Attack Speed of allied champions.

+ Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.

range 1000 1150
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.80 - Damage
damage.base 70/115/160/205/250 25/80/135/190/245 (+1 AD) (+0.900 AP) Damage
misc.duration - 4
utility.attack_speed 20/25/30/35/40 - Utility
utility.mana_restore - 60 Utility
tooltip

− Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+0.80 AP) magic damage. Allied champions hit by the wave have their Attack Speed increased by 20/25/30/35/40% for 5 seconds.

+ Ezreal fires a magical orb that sticks to the first champion, structure, or epic jungle monster hit for 4 seconds. If Ezreal hits that target with an Attack or Ability, it detonates, dealing 25/80/135/190/245 (+1 AD) (+0.900 AP) magic damage. Detonating with an Ability refunds the Mana cost of that Ability plus 60 Mana Mana.{{ spellmodifierdescriptionappend }}

E

cooldown 19/17/15/13/11 26/23/20/17/14 Tempo
cost 90 70 Tempo
description

− Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.

+ Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.75 - Damage
damage.base 75/125/175/225/275 30/80/130/180/230 (+0.6 AD) (+0.75 AP) Damage
tooltip

− Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75/125/175/225/275 (+0.75 AP) magic damage.

+ Ezreal teleports then fires a bolt at the nearest enemy, dealing 30/80/130/180/230 (+0.6 AD) (+0.75 AP) magic damage. The bolt prioritizes enemies affected by Essence Flux.{{ spellmodifierdescriptionappend }}

R

cooldown 80 120/105/90 Tempo
description

− Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through).

+ Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).

range 20000 25000
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ad_ratio 1 - Damage
damage.ap_ratio 0.90 - Damage
damage.base 350/500/650 150/350/550 (+1 AD) (+1.1 AP) Damage
damage.base_vs_minions - 75/150/225 (+1 AD) (+1.1 AP) Damage
tooltip

− Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+1 AD) (+0.90 AP) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).

+ Ezreal fires a massive energy arc that deals 150/350/550 (+1 AD) (+1.1 AP) magic damage. Damage to minions and non-epic jungle monsters is reduced to 75/150/225 (+1 AD) (+1.1 AP) magic damage.{{ spellmodifierdescriptionappend }}