0.151.2 → 5.21.1
| armor | 12 | → | 21.88 | Toughness |
| attack damage | 47.2 | → | 50.24 | Damage |
| attack speed | 0.587 | → | 0.625 | Damage |
| health | 350 | → | 484.4 | Toughness |
| hp regen | 5.5 | → | 6.42 | Toughness |
| mana | 235 | → | 310.6 | Tempo |
| mp regen | 7 | → | 8.09 | Tempo |
| move speed | 305 | → | 325 | Mobility |
Q
− Ezreal fires a bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.
+ Ezreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.
− Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+1 AD) (+0.20 AP) physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
+ Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+{{ f3 }} AD) (+0.40 AP) physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
W
− Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+0.80 AP) magic damage. Allied champions hit by the wave have their Attack Speed increased by 20/25/30/35/40% for 5 seconds.
+ Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+0.80 AP) magic damage. If Ezreal or his Allied champions are hit by the wave, their Attack Speed is increased by 20/25/30/35/40% for 5 seconds.
E
− Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75/125/175/225/275 (+0.75 AP) magic damage.
+ Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75/125/175/225/275 (+{{ f1 }} AD) (+0.75 AP) magic damage.
R
− Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through).
+ Ezreal winds up for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 10% less damage to each unit it passes through).
− Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+1 AD) (+0.90 AP) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).
+ Ezreal winds up for 1 second to fire a barrage of missiles dealing 350/500/650 (+1 AD) (+0.90 AP) magic damage to each unit it passes through. However, it deals 10% less damage for each unit it hits (minimum 30%).
Ezreal