10.22.1 → 10.23.1
| mana/lvl | 50 | → | 70 | Tempo |
Q
− Ezreal fires a bolt of energy, dealing {{ damage }} physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1.5 seconds if Mystic Shot hits a target.
+ Ezreal fires a bolt of energy, dealing {{ damage }} physical damage to the first enemy hit and reducing his Ability cooldowns by 1.5 seconds.
W
− Ezreal fires an orb that sticks to the first champion or objective hit for 4 seconds.Hitting the orb with an ability or attack detonates it dealing {{ damage }} magic damage. Detonating with an ability refunds the cost of that ability +60 mana.
+ Ezreal fires a magical orb that sticks to the first champion, structure, or epic jungle monster hit for 4 seconds. If Ezreal hits that target with an Attack or Ability, it detonates, dealing {{ damage }} magic damage. Detonating with an Ability refunds the Mana cost of that Ability plus 60 Mana Mana.
E
− Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing {{ damage }} magic damage.Arcane Shift will prioritize targets stuck with Essence Flux.
+ Ezreal teleports then fires a bolt at the nearest enemy, dealing {{ damage }} magic damage. The bolt prioritizes enemies affected by Essence Flux.
R
− Ezreal winds up for 1 second to fire a long range missile that deals {{ damage }} magic damage to each enemy it passes through.Deals 50% damage to minions and non-epic monsters.
+ Ezreal fires a massive energy arc that deals {{ damage }} magic damage. The arc deals 50% damage to minions and non-epic jungle monsters.
Ezreal