12.12.1 → 12.13.1
Q
− Ezreal fires a bolt of energy, dealing -5/20/45/70/95 (+1.300 AD) (+0.15 AP) physical damage to the first enemy hit and reducing his Ability Cooldowns by 1.5 seconds.
+ Ezreal fires a bolt of energy, dealing -5/20/45/70/95 (+1.300 AD) (+0.15 AP) physical damage to the first enemy hit and reducing his Ability Cooldowns by 1.5 seconds.{{ spellmodifierdescriptionappend }}
W
− Ezreal fires a magical orb that sticks to the first champion, structure, or epic jungle monster hit for 4 seconds. If Ezreal hits that target with an Attack or Ability, it detonates, dealing 25/80/135/190/245 (+0.6 AD) (+0.650/0.700/0.75/0.8/0.85 AP) magic damage. Detonating with an Ability refunds the Mana cost of that Ability plus 60 Mana Mana.
+ Ezreal fires a magical orb that sticks to the first champion, structure, or epic jungle monster hit for 4 seconds. If Ezreal hits that target with an Attack or Ability, it detonates, dealing 25/80/135/190/245 (+0.6 AD) (+0.650/0.700/0.75/0.8/0.85 AP) magic damage. Detonating with an Ability refunds the Mana cost of that Ability plus 60 Mana Mana.{{ spellmodifierdescriptionappend }}
E
− Ezreal teleports then fires a bolt at the nearest enemy, dealing 30/80/130/180/230 (+0.5 AD) (+0.75 AP) magic damage. The bolt prioritizes enemies affected by Essence Flux.
+ Ezreal teleports then fires a bolt at the nearest enemy, dealing 30/80/130/180/230 (+0.5 AD) (+0.75 AP) magic damage. The bolt prioritizes enemies affected by Essence Flux.{{ spellmodifierdescriptionappend }}
R
− Ezreal fires a massive energy arc that deals 200/350/500 (+1 AD) (+0.900 AP) magic damage. The arc deals 50% damage to minions and non-epic jungle monsters.
+ Ezreal fires a massive energy arc that deals 200/350/500 (+1 AD) (+0.900 AP) magic damage. The arc deals 50% damage to minions and non-epic jungle monsters.{{ spellmodifierdescriptionappend }}
Ezreal