6.16.2 → 6.17.1
Passive
− Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 6 seconds (stacks up to 5 times).
+ Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Q
− Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+{{ f3 }} AD) (+0.40 AP) physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1.5 seconds if Mystic Shot hits a target.
+ Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+1.10 AD) (+0.40 AP) physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1.5 seconds if Mystic Shot hits a target.
E
− Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing 75/125/175/225/275 (+{{ f1 }} AD) (+0.75 AP) magic damage.
+ Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing 75/125/175/225/275 (+0.50 AD) (+0.75 AP) magic damage.
R
− Ezreal winds up for 1 second to fire a long range missile that deals 350/500/650 (+1 AD) (+0.90 AP) magic damage to each enemy it passes through. Deals 10% less damage for each enemy hit (minimum 30%).
+ Ezreal winds up for 1 second to fire a long range missile that deals 350/500/650 (+1 AD) (+0.90 AP) magic damage to each enemy it passes through. Deals 10% less damage for each enemy hit (minimum 30%).
Ezreal