8.19.1 → 8.20.1
Passive
− Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
+ Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to @MaxStacks@ times.
Q
− Ezreal fires a damaging bolt of energy which reduces all of his cooldowns by 1.5 seconds if it strikes an enemy unit.
+ Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
− Ezreal fires a bolt of energy, dealing 15/40/65/90/115 (+1.10 AD) (+0.40 AP) physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1.5 seconds if Mystic Shot hits a target.
+ Ezreal fires a bolt of energy, dealing {{ damage }} physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by {{ cdrefund }} seconds if Mystic Shot hits a target.
W
− Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the Attack Speed of allied champions.
+ Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
− Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+0.80 AP) magic damage. If Ezreal or his Allied champions are hit by the wave, their Attack Speed is increased by 20/25/30/35/40% for 5 seconds.
+ Ezreal fires an orb that sticks to the first champion or objective hit for {{ detonationtimeout }} seconds.Hitting the orb with an ability or attack detonates it dealing {{ damage }} magic damage. Detonating with an ability refunds the cost of that ability +{{ manareturn }} mana.
E
− Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.
+ Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
− Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing 80/130/180/230/280 (+0.50 AD) (+0.75 AP) magic damage.
+ Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing {{ damage }} magic damage.Arcane Shift will prioritize targets stuck with Essence Flux.
R
− Ezreal winds up for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 10% less damage to each unit it passes through).
+ Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced per enemy it passes through).
− Ezreal winds up for 1 second to fire a long range missile that deals 350/500/650 (+1 AD) (+0.90 AP) magic damage to each enemy it passes through. Deals 10% less damage for each enemy hit (minimum 30%).
+ Ezreal winds up for 1 second to fire a long range missile that deals {{ damage }} magic damage to each enemy it passes through. Deals {{ damagereductionperhit.0*100 }}% less damage for each enemy hit (minimum {{ minimumdamagepercent.0*100 }}%).
Ezreal