11.7.1 → 11.8.1
Q
damage.health_percent - → 0.05/0.060/0.07/0.080/0.09 Damage
damage.health_percent_repeat - → 0.1/0.120/0.14/0.160/0.18 Damage
W
damage.per_second - → 30/60/90/120/150 (+0.350 AP) Damage
E
damage.base - → 35/70/105/140/175 (+0.5 AP) Damage
R
damage.total - → 125/625/1125 (+2.250 AP) Damage
Fiddlesticks