7.3.1 → 15.13.1
| armor | 20.88 | → | 34 | Toughness |
| armor/lvl | 3.5 | → | 4.7 | Toughness |
| attack damage | 48.36 | → | 55 | Damage |
| attack damage/lvl | 2.625 | → | 2.65 | Damage |
| health | 524.4 | → | 650 | Toughness |
| health/lvl | 80 | → | 106 | Toughness |
| hp regen | 5.608 | → | 5.5 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 400.12 | → | 500 | Tempo |
| mana/lvl | 56 | → | 28 | Tempo |
| mp regen | 6 | → | 8 | Tempo |
Passive
− Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.Dread grants Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.
+ Fiddlesticks' trinket is replaced by scarecrow effigies.
Q
− Strikes a target unit with fear, causing it to flee in terror for a duration.
+ Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.
− Terrifies a target, causing it to flee from Fiddlesticks for 1.25/1.5/1.75/2/2.25 seconds.
+ Passive: While unseen and out of combat or impersonating an Effigy, damaging an enemy with an ability Fears them for 1/1.2/1.40/1.6/1.80 second(s).Active: Fear an enemy for 1/1.2/1.40/1.6/1.80 second(s) and deal 0.035/0.040/0.045/0.05/0.055 current Health magic damage. If the target has recently been Feared by Fiddlesticks, instead deal 0.07/0.080/0.09/0.1/0.110 current Health magic damage.{{ spellmodifierdescriptionappend }}
W
− Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.
+ Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.
− Fiddlesticks creates a tether to the target unit and channels Drain on it, granting True Sight and dealing 80/105/130/155/180 (+0.45 AP) magic damage per second to the target. Fiddlesticks heals for 60/65/70/75/80% of the damage dealt.Drain lasts up to 5 seconds, dealing a total of {{ f1 }} (+{{ f2 }} AP) damage.
+ Fiddlesticks channels and drains the souls of nearby enemies, dealing 30/60/90/120/150 (+0.450 AP) magic damage per second for 2 seconds, plus 9.5/12/14.5/17/19.5% missing Health magic damage at the end. Fiddlesticks restores 17.5/25/32.5/40/47.5% of damage as Health.If Fiddlesticks ends the channel without interruption, the remaining Cooldown is reduced by 60%.{{ spellmodifierdescriptionappend }}
E
− A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.
+ Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
− Unleashes a Crow at the targeted enemy, dealing 65/85/105/125/145 (+0.45 AP) magic damage before bouncing to another target. Units struck are also silenced for 1.25 seconds the first time per cast.Drained or ones it has not yet hit. Deals 150% damage to minions and monsters.
+ Fiddlesticks unleashes dark magic, dealing 35/70/105/140/175 (+0.5 AP) magic damage and Slowing by 25/30/35/40/45% for 1.25 seconds. Enemies in the center are also Silenced for the duration.{{ spellmodifierdescriptionappend }}
R
− Fiddlesticks channels for 1.5 seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing 125/225/325 (+0.45 AP) magic damage per second to all enemy units in the area.(+{{ f2 }} AP) total magic damage.
+ Fiddlesticks channels for 1.5 seconds, then teleports and unleashes a murder of crows, dealing 250/750/1250 (+2.5 AP) magic damage over 5 seconds.{{ spellmodifierdescriptionappend }}
Fiddlesticks