10.6.1 → 10.7.1
| health | 524.4 | → | 580.4 | Toughness |
| health/lvl | 80 | → | 92 | Toughness |
| armor | 30 | → | 34 | Toughness |
| attack damage | 48.36 | → | 55.36 | Damage |
Passive
− Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.Dread grants Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.
+ Fiddlesticks' trinket is replaced by scarecrow effigies.
Q
− Strikes a target unit with fear, causing it to flee in terror for a duration.
+ Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.
− Terrifies a target, causing it to flee from Fiddlesticks for 1.25/1.5/1.75/2/2.25 seconds.
+ Passive: While unseen and out of combat, damaging an enemy with a spell terrifies them for 0.75/1/1.25/1.5/1.75 seconds.Active: Terrifies a target for 0.75/1/1.25/1.5/1.75 seconds and deals 5/6/7/8/9% (+1% per 50AP) of the target's current health (minimum 20/40/60/80/100) as magic damage. If the target has recently been terrified, instead deal 10/12/14/16/18% (+2% per 50AP) of the target's current health (minimum 40/80/120/160/200) as magic damage. Max 400 damage vs monsters.
W
− Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.
+ Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.
− Fiddlesticks creates a tether to the target unit and channels Drain on it, granting True Sight and dealing 80/105/130/155/180 Drain lasts up to 5 seconds, dealing a total of {{ f1 }} Drain returns cooldown equal to its remaining duration if the target dies.
+ Drains the souls of nearby enemies, dealing {{ draindamagecalc }} magic damage per second over 2 seconds plus 10/12/14/16/18% of their missing health on the final instance of damage.Fiddlesticks heals for 25/30/35/40/45% of the damage dealt before mitigation, reduced to 15% vs minions.On a completed channel or if nothing remains to be harvested, refund 60% of the remaining cooldown.Damage dealt to minions is reduced to 40%
E
− A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.
+ Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
− Unleashes a Crow at the targeted enemy, dealing 60/80/100/120/140 Drained or ones it has not yet hit. Deals 200% damage to monsters.
+ Unleash dark magic at a target position, dealing {{ damage }} magic damage to and slowing enemies hit by 25/30/35/40/45% for 1.25 seconds in a crescent shaped area.Enemies in the center of the crescent are silenced for the duration as well as slowed.
R
− Fiddlesticks channels for 1.5 seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing 25/125/225 (+0.45 AP) magic damage per second to all enemy units in the area.The effect lasts for 5 seconds, dealing up to {{ totaldamage }} (+{{ apratiofullduration }}) total magic damage.
+ Channel for 1.5 seconds, then blink to the target point unleashing a murder of crows, dealing 25/125/225 (+{{ apratiotick }}) magic damage per second to all enemy units in the area.The effect lasts for 5 seconds, dealing up to {{ totaldamage }} (+{{ apratiofullduration }}) total magic damage.
Fiddlesticks