0.151.2 → 16.3.1
| armor | 12.7 | → | 26 | Toughness |
| armor/lvl | 3.4 | → | 4.6 | Toughness |
| attack damage | 53 | → | 58 | Damage |
| attack speed | 0.594 | → | 0.658 | Damage |
| health | 414 | → | 640 | Toughness |
| health/lvl | 86 | → | 106 | Toughness |
| hp regen | 7 | → | 8 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 200 | → | 317 | Tempo |
| mana/lvl | 40 | → | 52 | Tempo |
| mp regen | 6.1 | → | 6 | Tempo |
| mp regen/lvl | 0.45 | → | 0.8 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Passive
− Fizz's dexterity allows him to ignore unit collision and take less physical damage from basic attacks.
+ Fizz can move through units and takes a flat amount of reduced damage from all sources
Q
− Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.
+ Fizz dashes through his target, dealing magic damage and applying on hit effects.
− Fizz dashes through his target, dealing normal attack damage plus 10/40/70/100/130 (+0.60 AP) magic damage. This ability can trigger on-hit effects.
+ Fizz dashes through an enemy, dealing 1 AD physical damage plus 10/25/40/55/70 (+0.55 AP) magic damage.{{ spellmodifierdescriptionappend }}
W
− Fizz's Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health.
+ Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
− Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35 AP) plus 4/5/6/7/8% of the target's missing health as magic damage over 3 seconds. (Max 300 vs. minions)Active: For 5 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+0.35 AP) magic damage on hit and apply Grevious Wounds to his target, reducing incoming healing by 50%.
+ Passive: Fizz's Attacks cause his enemies to bleed, dealing 15/30/45/60/75 magic damage over 3 seconds. Active: Fizz's next Attack deals an additional 25/50/75/100/125 magic damage. If this Attack kills its target, Fizz refunds 20/30/40/50/60 Mana Mana and reduces the cooldown of this Ability to 1 second. If it does not kill, Fizz's Attacks deal an additional 15/20/25/30/35 (+0.3 AP) magic damage for 5 seconds.{{ spellmodifierdescriptionappend }}
E
− Fizz hops into the air, landing gracefully upon his spear becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
+ Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
− Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70/120/170/220/270 (+0.75 AP) magic damage to nearby enemies and slowing them by 40/45/50/55/60% for 2 seconds.(+0.75 AP) magic damage in a smaller area to enemies nearby, instead of slamming the ground.
+ Fizz hops onto his trident, becoming Untargetable for 0.75 seconds, after which he deals 30/80/130/180/230 (+0.950 AP) magic damage to nearby enemies and Slows them by 35/40/45/50/55% for 2 seconds. Fizz can Recast this Ability while Untargetable to dash again, which ends the effect early, deals damage in a smaller area, and doesn't Slow.{{ spellmodifierdescriptionappend }}
R
− Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.
+ Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
− Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.(+1 AP) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.
+ Fizz launches a fish that attaches to the first champion hit. The victim is afflicted with True Sight and Slowed by between 40% to 80% based on how far the fish travelled before attaching. After 2 seconds a shark erupts on the target, Knocking Up the target with the fish for 1 second, Knocking Back everything else, and dealing between 60/180/300 to 60/180/300 magic damage based on how far the fish travelled before attaching.{{ spellmodifierdescriptionappend }}
Fizz