0.151.2 → 4.12.2
| armor | 12.7 | → | 16.7 | Toughness |
| move speed | 310 | → | 335 | Mobility |
Passive
− Fizz's dexterity allows him to ignore unit collision and take less physical damage from basic attacks.
+ Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.
W
− Fizz's Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health.
+ Fizz's Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health and reducing their healing and regeneration.
− Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35 AP) plus 4/5/6/7/8% of the target's missing health as magic damage over 3 seconds. (Max 300 vs. minions)Active: For 5 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+0.35 AP) magic damage on hit and apply Grevious Wounds to his target, reducing incoming healing by 50%.
+ Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35 AP) plus 4/5/6/7/8% of the target's missing health as magic damage over 3 seconds. (Max 300 vs. minions)Active: For 5 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+0.25 AP) magic damage on hit and apply Grievous Wounds to his target, reducing incoming healing by 50%.
E
− Fizz hops into the air, landing gracefully upon his spear becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
+ Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Fizz