Fizz

since 0.151.2 62 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

80.0%90.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.23.1now
table view
patchsimilarityshared dims
16.5.1 (now)100.0%49
15.23.198.6%49
16.4.198.6%49
15.20.198.3%49
10.23.194.1%33
10.24.194.1%33
8.23.194.1%25
13.5.193.8%49
14.2.193.8%49
14.22.193.8%49
15.14.193.8%49
9.6.193.6%23
9.7.193.5%33
9.14.193.5%33
9.19.193.5%33
9.24.193.5%33
9.24.293.5%33
10.11.193.5%33
10.25.193.5%33
7.22.193.5%27
11.1.193.5%33
6.22.193.1%25
6.24.193.1%25
7.1.193.1%25
7.3.193.1%25
7.5.193.1%25
7.10.193.1%25
7.16.193.1%25
7.20.393.0%27
12.20.191.6%49
12.19.191.2%49
6.13.191.1%25
12.11.190.5%49
12.13.190.5%49
5.22.290.3%23
6.4.190.3%23
6.9.190.3%23
6.12.190.3%23
8.3.190.2%27
8.1.190.1%27
8.14.190.1%25
4.20.189.9%23
5.2.189.9%23
5.3.189.9%23
5.7.189.9%23
5.17.189.9%23
5.22.189.9%23
12.10.189.8%49
11.18.189.7%49
11.8.188.2%49
11.19.188.2%49
4.5.484.0%23
4.11.384.0%23
4.13.184.0%23
4.15.184.0%23
0.151.283.3%23
0.152.5583.3%23
0.153.283.3%23
3.9.483.3%23
3.12.283.3%23
3.13.183.3%23
4.3.283.3%23
4.4.283.3%23

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+13.4%-3.4%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%59
0.153.20.0%0.0%60
3.9.40.0%0.0%60
3.12.20.0%0.0%60
3.13.1-1.9%-1.9%60
4.3.20.0%-1.9%60
4.4.2+1.3%-0.6%60
4.5.4+0.4%-0.2%60
4.11.30.0%-0.2%60
4.13.10.0%-0.2%60
4.15.10.0%-0.2%60
4.20.1+2.5%+2.3%59
5.2.1-1.1%+1.2%51
5.3.10.0%+1.2%51
5.7.1-1.7%-0.5%51
5.17.1+1.1%+0.6%57
5.22.10.0%+0.6%57
5.22.2+0.1%+0.7%57
6.4.10.0%+0.7%57
6.9.10.0%+0.7%57
6.12.10.0%+0.7%55
6.13.10.0%+0.7%55
6.22.1+1.2%+1.9%43
6.24.10.0%+1.9%49
7.1.10.0%+1.9%49
7.3.10.0%+1.9%47
7.5.1+1.5%+3.4%47
7.10.1+0.4%+3.8%47
7.16.10.0%+3.8%47
7.20.30.0%+3.8%47
7.22.1+0.3%+4.1%51
8.1.1-2.0%+2.1%51
8.3.1-0.0%+2.1%51
8.14.10.0%+2.1%27
8.23.1+3.7%+5.8%27
9.6.10.0%+5.8%27
9.7.10.0%+5.8%27
9.14.10.0%+5.8%31
9.19.10.0%+5.8%31
9.24.10.0%+5.8%31
9.24.20.0%+5.8%31
10.11.10.0%+5.8%31
10.23.1+1.1%+6.9%31
10.24.10.0%+6.9%29
10.25.1-1.2%+5.7%29
11.1.1-0.1%+5.7%29
11.8.10.0%+5.7%29
11.18.1+1.9%+7.6%45
11.19.1-1.9%+5.7%45
12.10.1+2.0%+7.6%45
12.11.1+0.5%+8.1%45
12.13.10.0%+8.1%45
12.19.1-2.0%+6.1%45
12.20.1-0.5%+5.7%45
13.5.1+2.3%+8.0%45
14.2.10.0%+8.0%45
14.22.10.0%+8.0%45
15.14.10.0%+8.0%45
15.20.1+2.1%+10.1%45
15.23.1+0.4%+10.5%43
16.4.10.0%+10.5%43
16.5.1+1.6%+12.0%43

0.151.2 vs 6.4.1 — by dimension

Damage89%Toughness89%Control100%Tempo96%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage88.7%23
Toughness88.7%8
Control100.0%4
Tempo95.5%20

92.6% overall · 59 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 6.8.1

armor12.722.412Toughness
attack damage5358.04Damage
health414558.48Toughness
hp regen78.175Toughness
magic resist3032.1Toughness
mana200317.2Tempo
mana/lvl4037Tempo
mp regen6.16Tempo
mp regen/lvl0.450.8Tempo
move speed310335Mobility

Passive

description

− Fizz's dexterity allows him to ignore unit collision and take less physical damage from basic attacks.

+ Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.

Q

damage.ap_ratio 0.60 0.35 Damage
damage.base 10/40/70/100/130 10/25/40/55/70 Damage
tooltip

− Fizz dashes through his target, dealing normal attack damage plus 10/40/70/100/130 (+0.60 AP) magic damage. This ability can trigger on-hit effects.

+ Fizz dashes through his target, dealing normal attack damage plus 10/25/40/55/70 (+0.35 AP) magic damage. This spell applies on-hit effects.

W

description

− Fizz's Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health.

+ Fizz's attacks passively rend his enemies, dealing magic damage over several seconds based on the target's missing Health. When activated, for a short duration, Fizz's attacks deal additional magic damage.

range 600
damage.ap_ratio 0.35 0.45 Damage
damage.ap_ratio_secondary 0.35 0.30 Damage
damage.base 10/15/20/25/30 - Damage
damage.dot 30/40/50/60/70 20/30/40/50/60 Damage
damage.missing_health_percent 4/5/6/7/8 - Damage
e3 5 -
tempo.active_duration - 6 Tempo
tooltip

− Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35 AP) plus 4/5/6/7/8% of the target's missing health as magic damage over 3 seconds. (Max 300 vs. minions)Active: For 5 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+0.35 AP) magic damage on hit and apply Grevious Wounds to his target, reducing incoming healing by 50%.

+ Passive: Fizz's attacks rend his enemies, dealing 20/30/40/50/60 (+0.45 AP) plus 4/5/6/7/8% of the target's missing Health as magic damage over 3 seconds. Active: For 6 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+0.30 AP) magic damage on hit.

E

description

− Fizz hops into the air, landing gracefully upon his spear becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

+ Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

R

description

− Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.

+ Fizz releases a magical fish toward a location that attaches to any champion that touches it, slowing the target and amplifying all of Fizz's magic damage to them (except for Chum the Waters). After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

tooltip

− Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.(+1 AP) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.

+ Fizz releases a magical fish toward a location attaching to any champion that walks over it, slowing their movement by 50/60/70% and amplifying magic damage by Fizz (except Chum the Waters) to the target by 20% for 6 seconds. (+1 AP) magic damage and reducing their Movement Speed by 50/60/70% for 1.5 seconds.