4.12.2 → 4.13.1
W
− Fizz's Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health and reducing their healing and regeneration.
+ Fizz's Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing Health and reducing their healing and regeneration.
− Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35 AP) plus 4/5/6/7/8% of the target's missing health as magic damage over 3 seconds. (Max 300 vs. minions)Active: For 5 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+0.25 AP) magic damage on hit and apply Grievous Wounds to his target, reducing incoming healing by 50%.
+ Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35 AP) plus 4/5/6/7/8% of the target's missing Health as magic damage over 3 seconds. (Max 300 vs. minions)Active: For 5 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+0.25 AP) magic damage on hit and apply Grievous Wounds to his target, reducing incoming healing by 50%.
R
− Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.(+1 AP) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.
+ Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.(+1 AP) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the Movement Speed of all enemies hit by 50/60/70% for 1.5 seconds.
Fizz