5.1.2 → 5.2.1
Q
W
− Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35 AP) plus 4/5/6/7/8% of the target's missing Health as Magic Damage over 3 seconds. (Max 300 vs. minions)Active: For 5 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+0.25 AP) magic damage on hit and apply Grievous Wounds to his target, reducing incoming healing by 50%.
+ Passive: Fizz's attacks rend his enemies, dealing 20/30/40/50/60 (+0.45 AP) damage over 3 seconds. Active: For 5 seconds, Fizz's attacks deal an additional 10/20/30/40/50 plus 4/5/6/7/8% of the target's missing Health as Magic Damage on hit.
R
− Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.(+1 AP) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the Movement Speed of all enemies hit by 50/60/70% for 1.5 seconds.
+ Fizz releases a magical fish toward a location attaching to any champion that walks over it, slowing their movement by 50/60/70% and amplifying damage by Fizz (except Chum the Waters) to the target by 20% for 6 seconds. (+1 AP) magic damage and reducing their Movement Speed by 50/60/70% for 1.5 seconds.
Fizz