5.2.2 → 5.3.1
W
− Fizz's Trident causes rending wounds in his opponents, dealing Magic Damage to the target based on their missing Health and reducing their healing and regeneration.
+ Fizz's attacks passively rend his enemies, dealing magic damage over several seconds. When activated, for a short duration, Fizz's attacks deal additional magic damage based on the target's missing Health.
− Passive: Fizz's attacks rend his enemies, dealing 20/30/40/50/60 (+0.45 AP) damage over 3 seconds. Active: For 5 seconds, Fizz's attacks deal an additional 10/20/30/40/50 plus 4/5/6/7/8% of the target's missing Health as Magic Damage on hit.
+ Passive: Fizz's attacks rend his enemies, dealing 20/30/40/50/60 (+0.45 AP) magic damage over 3 seconds. Active: For 5 seconds, Fizz's attacks deal an additional 10/20/30/40/50 plus 4/5/6/7/8% of the target's missing Health as magic damage on hit.
R
− Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.
+ Fizz releases a magical fish toward a location that attaches to any champion that touches it, slowing the target and amplifying all of Fizz's damage to them (except for Chum the Waters). After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Fizz