Fizz

since 0.151.2 62 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

80.0%90.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.23.1now
table view
patchsimilarityshared dims
16.5.1 (now)100.0%49
15.23.198.6%49
16.4.198.6%49
15.20.198.3%49
10.23.194.1%33
10.24.194.1%33
8.23.194.1%25
13.5.193.8%49
14.2.193.8%49
14.22.193.8%49
15.14.193.8%49
9.6.193.6%23
9.7.193.5%33
9.14.193.5%33
9.19.193.5%33
9.24.193.5%33
9.24.293.5%33
10.11.193.5%33
10.25.193.5%33
7.22.193.5%27
11.1.193.5%33
6.22.193.1%25
6.24.193.1%25
7.1.193.1%25
7.3.193.1%25
7.5.193.1%25
7.10.193.1%25
7.16.193.1%25
7.20.393.0%27
12.20.191.6%49
12.19.191.2%49
6.13.191.1%25
12.11.190.5%49
12.13.190.5%49
5.22.290.3%23
6.4.190.3%23
6.9.190.3%23
6.12.190.3%23
8.3.190.2%27
8.1.190.1%27
8.14.190.1%25
4.20.189.9%23
5.2.189.9%23
5.3.189.9%23
5.7.189.9%23
5.17.189.9%23
5.22.189.9%23
12.10.189.8%49
11.18.189.7%49
11.8.188.2%49
11.19.188.2%49
4.5.484.0%23
4.11.384.0%23
4.13.184.0%23
4.15.184.0%23
0.151.283.3%23
0.152.5583.3%23
0.153.283.3%23
3.9.483.3%23
3.12.283.3%23
3.13.183.3%23
4.3.283.3%23
4.4.283.3%23

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+13.4%-3.4%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%59
0.153.20.0%0.0%60
3.9.40.0%0.0%60
3.12.20.0%0.0%60
3.13.1-1.9%-1.9%60
4.3.20.0%-1.9%60
4.4.2+1.3%-0.6%60
4.5.4+0.4%-0.2%60
4.11.30.0%-0.2%60
4.13.10.0%-0.2%60
4.15.10.0%-0.2%60
4.20.1+2.5%+2.3%59
5.2.1-1.1%+1.2%51
5.3.10.0%+1.2%51
5.7.1-1.7%-0.5%51
5.17.1+1.1%+0.6%57
5.22.10.0%+0.6%57
5.22.2+0.1%+0.7%57
6.4.10.0%+0.7%57
6.9.10.0%+0.7%57
6.12.10.0%+0.7%55
6.13.10.0%+0.7%55
6.22.1+1.2%+1.9%43
6.24.10.0%+1.9%49
7.1.10.0%+1.9%49
7.3.10.0%+1.9%47
7.5.1+1.5%+3.4%47
7.10.1+0.4%+3.8%47
7.16.10.0%+3.8%47
7.20.30.0%+3.8%47
7.22.1+0.3%+4.1%51
8.1.1-2.0%+2.1%51
8.3.1-0.0%+2.1%51
8.14.10.0%+2.1%27
8.23.1+3.7%+5.8%27
9.6.10.0%+5.8%27
9.7.10.0%+5.8%27
9.14.10.0%+5.8%31
9.19.10.0%+5.8%31
9.24.10.0%+5.8%31
9.24.20.0%+5.8%31
10.11.10.0%+5.8%31
10.23.1+1.1%+6.9%31
10.24.10.0%+6.9%29
10.25.1-1.2%+5.7%29
11.1.1-0.1%+5.7%29
11.8.10.0%+5.7%29
11.18.1+1.9%+7.6%45
11.19.1-1.9%+5.7%45
12.10.1+2.0%+7.6%45
12.11.1+0.5%+8.1%45
12.13.10.0%+8.1%45
12.19.1-2.0%+6.1%45
12.20.1-0.5%+5.7%45
13.5.1+2.3%+8.0%45
14.2.10.0%+8.0%45
14.22.10.0%+8.0%45
15.14.10.0%+8.0%45
15.20.1+2.1%+10.1%45
15.23.1+0.4%+10.5%43
16.4.10.0%+10.5%43
16.5.1+1.6%+12.0%43

6.13.1 vs 6.22.1 — by dimension

Damage87%Toughness100%Control100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage86.7%23
Toughness100.0%8
Control100.0%4
Tempo100.0%8

91.4% overall · 47 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

6.21.1 6.22.1

Q

description

− Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.

+ Fizz dashes through his target, dealing magic damage and applying on hit effects.

cooldown 10/9/8/7/6 8/7.5/7/6.5/6 Tempo
cost 50/55/60/65/70 50 Tempo
damage.physical_base - 1 Damage
tooltip

− Fizz dashes through his target, dealing normal attack damage plus 10/25/40/55/70 (+0.35 AP) magic damage. This spell applies on-hit effects.

+ Fizz dashes through his target, dealing 1 AD physical damage plus 10/25/40/55/70 (+0.35 AP) magic damage. This spell applies on-hit effects. Seastone Trident is applied to all enemy units Fizz passes through during his dash.

W

description

− Fizz's attacks passively rend his enemies, dealing magic damage over several seconds based on the target's missing Health. When activated, for a short duration, Fizz's attacks deal additional magic damage.

+ Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage, increased by how long the bleed was active on his target.

cooldown 10 10/9.5/9/8.5/8 Tempo
cost 40 30/40/50/60/70 Tempo
damage.ap_ratio 0.45 1 Damage
damage.ap_ratio_secondary 0.30 0.33 Damage
damage.dot 20/30/40/50/60 25/40/55/70/85 Damage
misc.duration 3 4
tempo.cooldown_reset_on_kill - 1 Tempo
tooltip

− Passive: Fizz's attacks rend his enemies, dealing 20/30/40/50/60 (+0.45 AP) plus 4/4.5/5/5.5/6% of the target's missing Health as magic damage over 3 seconds. Active: For 6 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+0.30 AP) magic damage on hit.

+ Passive: Fizz's basic attacks bleed his enemies, dealing 25/40/55/70/85 (+0.33 AP) magic damage over 4 seconds. Active: Fizz's next basic attack deals 75/120/165/210/255 (+0.33 AP) bonus magic damage. If the target has been bleeding for at least @Effect4Amount*.5@ seconds, this bonus increases to 75/120/165/210/255 (+1 AP). Seastone Trident refunds 20/28/36/42/50 mana and sets its cooldown to 1 second if it kills its target.

E

cost 90/100/110/120/130 90/95/100/105/110 Tempo
tooltip

− Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70/120/170/220/270 (+0.75 AP) magic damage to nearby enemies and slowing them by 40/45/50/55/60% for 2 seconds.(+0.75 AP) magic damage in a smaller area to enemies nearby, instead of slamming the ground.

+ Fizz hops on his trident towards the cursor, becoming briefly untargetable.Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing 70/120/170/220/270 (+0.75 AP) magic damage to nearby enemies.If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.

R

description

− Fizz releases a magical fish toward a location that attaches to any champion that touches it, slowing the target and amplifying all of Fizz's magic damage to them (except for Chum the Waters). After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

+ Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

range 1275 1300
damage.ad_ratio - 1.20 Damage
damage.ap_ratio 1 0.60 Damage
damage.base 200/325/450 150/250/350 Damage
e3 1.5 300/400/500
e8 - 2
tooltip

− Fizz releases a magical fish toward a location that attaches to any enemy champion that gets near it. The fish slows movement by 50/60/70% and increases magic damage by Fizz to the target by 20% for 6 seconds (does not affect Chum the Waters). (+1 AP) magic damage and slowing them by 50/60/70% for 1.5 seconds.

+ Fizz launches a fish that attaches to the first enemy champion it hits, slowing them and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.(+0.60 AP) to 300/400/500 (+1.20 AP) magic damage and slowing by 40% to 80%.Seastone Trident applies to the champion the fish attaches to and targets hit by the shark.