7.20.2 → 7.20.3
Q
− Fizz dashes through his target, dealing 1 AD physical damage plus 10/25/40/55/70 (+0.55 AP) magic damage. This spell applies on-hit effects. 16
+ Fizz dashes through his target, dealing 1 AD physical damage plus 10/25/40/55/70 (+0.55 AP) magic damage. This spell applies on-hit effects. Seastone Trident is applied to all enemy units Fizz passes through during his dash.
W
− Passive: Fizz's basic attacks bleed his enemies, dealing 20/30/40/50/60 (+0.40 AP) magic damage over 3 seconds. Active: Fizz's next basic attack deals 60/90/120/150/180 (+0.40 AP) bonus magic damage. If the target has been bleeding for at least 2 seconds, this bonus increases to 60/90/120/150/180 (+1.20 AP). 16
+ Passive: Fizz's basic attacks bleed his enemies, dealing 20/30/40/50/60 (+0.40 AP) magic damage over 3 seconds. Active: Fizz's next basic attack deals 60/90/120/150/180 (+0.40 AP) bonus magic damage. If the target has been bleeding for at least 2 seconds, this bonus increases to 60/90/120/150/180 (+1.20 AP). If the Active kills a target it refunds 20/28/36/42/50 mana and resets its cooldown to {{ e0 }} second.
R
− Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.(+0.60 AP) to 300/400/500 (+1.20 AP) magic damage and slowing by 40% to 80%.16
+ Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.(+0.60 AP) to 300/400/500 (+1.20 AP) magic damage and slowing by 40% to 80%.Seastone Trident applies to the champion the fish attaches to and targets hit by the shark.
Fizz