8.13.1 → 8.14.1
Q
− Fizz dashes through his target, dealing 1 AD physical damage plus 10/25/40/55/70 (+0.55 AP) magic damage. This spell applies on-hit effects. Seastone Trident is applied to all enemy units Fizz passes through during his dash.
+ Fizz dashes through his target, dealing 1 AD physical damage plus {{ qdamage }} magic damage. This spell applies on-hit effects.
W
− Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage, increased by how long the bleed was active on his target.
+ Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
− Passive: Fizz's basic attacks bleed his enemies, dealing 20/30/40/50/60 (+0.40 AP) magic damage over 3 seconds. Active: Fizz's next basic attack deals 60/90/120/150/180 (+0.40 AP) bonus magic damage. If the target has been bleeding for at least 2 seconds, this bonus increases to 60/90/120/150/180 (+1.20 AP). If the Active kills a target it refunds 20/28/36/42/50 mana and resets its cooldown to {{ e0 }} second.
+ Active: Fizz's next basic attack deals an additional {{ activedamage }} bonus magic damage and empowers Fizz's attacks for {{ onhitbuffduration }} seconds, dealing an additional {{ onhitbuffdamage }} magic damage on hit.If the first attack kills a target, it refunds {{ onkillmanarefund }} mana, resets its cooldown to {{ onkillnewcooldown }} second and does not grant the {{ onhitbuffduration }} second on-hit buff.
E
− Fizz hops on his trident towards the cursor, becoming briefly untargetable.Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing 70/120/170/220/270 (+0.75 AP) magic damage to nearby enemies.If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.
+ Fizz hops on his trident towards the cursor, becoming briefly untargetable.Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing {{ edamage }} magic damage to nearby enemies.If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.
R
− Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.(+0.60 AP) to 300/400/500 (+1.20 AP) magic damage and slowing by 40% to 80%.Seastone Trident applies to the champion the fish attaches to and targets hit by the shark.
+ Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.The farther the fish travels before attaching, the bigger the shark it attracts, dealing {{ smallsharkdamage }} to {{ bigsharkdamage }} magic damage and slowing by 40% to 80%.
Fizz