0.151.2 → 3.11.4
| move speed | 320 | → | 345 | Mobility |
Passive
− If Garen has not taken damage from monsters, towers or champions in the last 10 seconds, Garen regenerates 0.5% of his maximum Health each second.
+ If Garen has not been struck by damage or enemy abilities for the last 10 seconds, Garen regenerates 0.4% of his maximum Health each second. Minion damage does not stop Perserverance.
W
− Passive: Garen's Armor and Magic Resist are increased by 20%.Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30% and granting 30% Crowd Control Reduction.
+ Passive: Garen's gains an additional 20% value from bonus Armor and Magic Resist.Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30% and granting 30% Crowd Control Reduction.
E
− Garen rapidly spins his sword around his body for 3 seconds, dealing 20/45/70/95/120 plus 70/80/90/100/110% of his attack (+0.70/0.80/0.90/1/1.10 AD) as physical damage to nearby enemies every second. Garen ignores unit collisions while spinning but moves 20% slower when travelling directly through units.Judgment can critically strike dealing bonus damage.Judgment deals 25% less damage to minions and monsters.
+ Garen rapidly spins his sword around his body for 3 seconds, dealing 20/45/70/95/120 plus 70/80/90/100/110% of his Attack Damage (+0.70/0.80/0.90/1/1.10 AD) as physical damage to nearby enemies every second. Garen can move through units while spinning but moves 20% slower when travelling directly through units.Judgment can critically strike dealing bonus damage.Judgment deals 25% less damage to minions and monsters.
Garen