0.151.2 → 9.19.1
| armor | 19 | → | 36 | Toughness |
| armor/lvl | 2.7 | → | 3 | Toughness |
| attack damage | 52 | → | 66 | Damage |
| attack damage/lvl | 3.5 | → | 4.5 | Damage |
| attack_range | 125 | → | 175 | Damage |
| health | 455 | → | 616.28 | Toughness |
| health/lvl | 96 | → | 84.25 | Toughness |
| hp regen | 7.45 | → | 8 | Toughness |
| hp regen/lvl | 0.75 | → | 0.5 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| move speed | 320 | → | 340 | Mobility |
Passive
− If Garen has not taken damage from monsters, towers or champions in the last 10 seconds, Garen regenerates 0.5% of his maximum Health each second.
+ If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second. Minion damage does not stop Perseverance.
Q
− Garen gains a burst of Movement Speed, breaking free of all slows affecting him and his next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
+ Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
− Garen breaks free from all slows affecting him and gains 35% Movement Speed for 1.5/2.25/3/3.75/4.5 seconds.(+1.40 AD) physical damage and silences his target for 1.5/1.75/2/2.25/2.5 seconds.
+ Garen breaks free from all slows affecting him, and gains 30% movement speed for 1.5/2/2.5/3/3.5 seconds.(+1.40 AD) physical damage and silences his target for 1.5 seconds.
W
− Garen passively increases his Armor and Magic Resist. He may also activate this ability to grant himself a shield that reduces incoming damage and crowd control effects for a short duration.
+ Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a huge burst of Tenacity and damage reduction for a brief moment followed by a lesser amount of damage reduction for a longer duration.
− Passive: Garen's Armor and Magic Resist are increased by 20%.Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30% and granting 30% Crowd Control Reduction.
+ Passive: Killing units permanently grants {{ f2 }} armor and magic resist, up to a maximum of 50. Current Bonus: {{ f1 }}Active: Garen steels his courage for 2/2.75/3.5/4.25/5 seconds. For the first 0.75 seconds, he takes 60% less damage and gains 60% Tenacity. For the remaining duration, he takes 30% less damage.
E
− Garen performs a dance of death with his sword, dealing damage around him for the duration.
+ Garen performs a dance of death with his sword, dealing damage around him for the duration and shredding the armor of enemy champions hit.
− Garen rapidly spins his sword around his body for 3 seconds, dealing 20/45/70/95/120 plus 70/80/90/100/110% of his attack (+0.70/0.80/0.90/1/1.10 AD) as physical damage to nearby enemies every second. Garen ignores unit collisions while spinning but moves 20% slower when travelling directly through units.Judgment can critically strike dealing bonus damage.Judgment deals 25% less damage to minions and monsters.
+ Garen rapidly spins his sword around his body for 3 seconds, dealing {{ f3 }} physical damage to nearby enemies -- 14/18/22/26/30 plus 36/37/38/39/40% of his attack damage (+{{ f1 }} AD), {{ f2 }} times (increased by 1 every 3 champion levels) -- over the duration.Judgment deals 33% increased damage when striking only one enemy.Cancelling Judgment returns cooldown equal to the remaining duration.Judgment can critically strike for bonus damage.
R
− Garen calls upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much Health his target has missing.
+ The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.
− Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 Health the target is missing.
+ Passive: The enemy champion with the most recent kills is the Villain. Judgment and basic attacks against it deal an additional 1% of its maximum health as true damage.Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage equal to 175/350/525 plus 28/33/40% of the target's missing health. Deals true damage to the Villain.
Garen