5.15.1 → 5.16.1
| health/lvl | 96 | → | 84.25 | Toughness |
| armor/lvl | 2.7 | → | 3 | Toughness |
| attack damage/lvl | 3.5 | → | 4.5 | Damage |
| attack_range | 125 | → | 175 | Damage |
Passive
− If Garen has not been struck by damage or enemy abilities for the last 10 seconds, Garen regenerates 0.4% of his maximum Health each second. Minion damage does not stop Perseverance.
+ If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his maximum health each second. Minion damage does not stop Perseverance.
Q
− Garen gains a burst of Movement Speed, breaking free of all slows affecting him and his next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
+ Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
− Garen breaks free from all slows affecting him and gains 35% Movement Speed for 1.5/2.25/3/3.75/4.5 seconds.(+1.40 AD) physical damage and silences his target for 1.5/1.75/2/2.25/2.5 seconds.
+ Garen breaks free from all slows affecting him, and gains 35% movement speed for 1.5/2/2.5/3/3.5 seconds.(+1.40 AD) physical damage and silences his target for 1.5 seconds.
W
− Garen passively increases his Armor and Magic Resist. He may also activate this ability to grant himself a shield that reduces incoming damage and crowd control durations for a short time.
+ Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to grant himself a shield that reduces incoming damage for a short time.
− Passive: Garen gains an additional 20% value from bonus Armor and Magic Resist.Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30% and granting 30% crowd control duration reduction.
+ Passive: Killing units permanently grants 0.25 armor and magic resist, up to a maximum of 30. Current Bonus: {{ f1 }}Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30%.
E
− Garen rapidly spins his sword around his body for 3 seconds, dealing 20/45/70/95/120 plus 70/80/90/100/110% of his attack (+{{ f1 }} AD) as physical damage to nearby enemies every second. Garen can move through units while spinning but moves 20% slower when travelling through minions and monsters.Judgment can critically strike dealing bonus damage.Judgment deals 25% less damage to minions.
+ Garen rapidly spins his sword around his body for 3 seconds, dealing {{ f3 }} physical damage to nearby enemies -- 14/18/22/26/30 plus 34/35/36/37/38% of his attack damage (+{{ f1 }} AD), {{ f2 }} times (increased by 1 every 3 champion levels) -- over the duration.Judgment deals 33% increased damage when striking only one enemy.Cancelling Judgment returns cooldown equal to the remaining duration.Judgment can critically strike for bonus damage.
R
− Garen calls upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much Health his target has missing.
+ The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.
− Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 Health the target is missing.
+ Passive: The enemy champion with the most recent kills is the Villain. Judgment and basic attacks against it deal an additional 1% of its maximum health as true damage.Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 health the target is missing. Deals true damage to the Villain.
Garen