9.19.1 → 9.20.1
| health | 616.28 | → | 620 | Toughness |
| health/lvl | 84.25 | → | 84 | Toughness |
| attack_speed.growth_percent | 2.9 | → | 3.65 | Damage |
Passive
− If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second. Minion damage does not stop Perseverance.
+ If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.
Q
− Garen breaks free from all slows affecting him, and gains 30% movement speed for 1.5/2/2.5/3/3.5 seconds.(+1.40 AD) physical damage and silences his target for 1.5 seconds.
+ Garen breaks free from all slows affecting him, and gains 30% movement speed for 1/1.5/2/2.5/3 seconds.His next basic attack within 4.5 seconds deals {{ totaldamage }} physical damage and silences his target for 1.5 seconds.
W
− Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a huge burst of Tenacity and damage reduction for a brief moment followed by a lesser amount of damage reduction for a longer duration.
+ Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration.
− Passive: Killing units permanently grants {{ f2 }} armor and magic resist, up to a maximum of 50. Current Bonus: {{ f1 }}Active: Garen steels his courage for 2/2.75/3.5/4.25/5 seconds. For the first 0.75 seconds, he takes 60% less damage and gains 60% Tenacity. For the remaining duration, he takes 30% less damage.
+ Passive: Killing units permanently grants 0.25 armor and magic resist, up to a maximum of 30. Current Bonus: {{ f1 }}Active: Garen steels his courage for 1.25/2/2.75/3.5/4.25 seconds, reducing all incoming damage by 30%. For the first 0.75 seconds, he also gains a shield that blocks {{ totalshield }} damage and 60% Tenacity.
E
− Garen performs a dance of death with his sword, dealing damage around him for the duration and shredding the armor of enemy champions hit.
+ Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies.
− Garen rapidly spins his sword around his body for 3 seconds, dealing {{ f3 }} physical damage to nearby enemies -- 14/18/22/26/30 plus 36/37/38/39/40% of his attack damage (+{{ f1 }} AD), {{ f2 }} times (increased by 1 every 3 champion levels) -- over the duration.Judgment deals 33% increased damage when striking only one enemy.Cancelling Judgment returns cooldown equal to the remaining duration.Judgment can critically strike for bonus damage.
+ Garen rapidly spins his sword around his body for 3 seconds, dealing {{ totaldamage }} physical damage {{ f1 }} times, increased to {{ totaldamagenearest }} to the nearest enemy. (Attack speed from items and levels increases the number of strikes)Enemy champions hit by 6 spins lose 25% of their armor for 6 seconds.
R
− The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.
+ Garen calls upon the might of Demacia to attempt to execute an enemy champion.
− Passive: The enemy champion with the most recent kills is the Villain. Judgment and basic attacks against it deal an additional 1% of its maximum health as true damage.Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage equal to 175/350/525 plus 28/33/40% of the target's missing health. Deals true damage to the Villain.
+ Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to 0/150/300 plus 15/20/25% of the target's missing health.
Garen