10.10.0 → 10.11.1
W
− Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional {{ minitotaldamage }} +4/6/8/10/12% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max 300 damage vs. monsters). Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing {{ megatotaldamage }} physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
+ Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional {{ minitotaldamage }} +4/6/8/10/12% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max 300 damage vs. monsters). Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing {{ megatotaldamage }} physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
R
− Mini Gnar: Passive: Increases Hyper's Movement Speed bonus to 30/45/60%.Mega Gnar: HPKnocks nearby enemies in the specified direction, dealing {{ damage }} physical damage and slowing them by 45% for 1/1.25/1.5 seconds. Enemies that hit a wall take 150% damage and are stunned instead of slowed.
+ Mini Gnar: Mega Gnar: Knocks nearby enemies in the specified direction, dealing {{ damage }} physical damage and slowing them by 45% for 1/1.25/1.5 seconds. Enemies that hit a wall take 150% damage and are stunned instead of slowed.
Gnar