11.1.1 → 11.2.1
Q
− Mini Gnar: Throws a boomerang that deals {{ minitotaldamage }} physical damage and slows enemies by 10/15/20/25/30% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 40%.Mega Gnar: HPThrows a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing {{ megatotaldamage }} physical damage. Picking up the boulder reduces its cooldown by 70%.
+ Mini Gnar: Gnar throws a boomerang that deals {{ minitotaldamage }} physical damage and Slows by 10/15/20/25/30% for 2 seconds. The boomerang returns after hitting an enemy, dealing reduced damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its Cooldown by 40%.
W
− Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional {{ minitotaldamage }} +4/6/8/10/12% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max 300 damage vs. monsters). Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing {{ megatotaldamage }} physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
+ Mini Gnar Passive: Every third Attack or Ability on the same enemy deals an additional {{ minitotaldamage }} plus 4/6/8/10/12% max Health magic damage and grants {{ spell.gnarr:rhypermovementspeedpercent }}% Move Speed decaying over 3 seconds.
E
− Mini Gnar: Leaps to a location, gaining 35/40/45/50/55% Attack Speed for 6 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals {{ minitotaldamage }} physical damage and slows briefly if the unit landed on was an enemy.Mega Gnar: Leaps to a location and deals {{ megatotaldamage }} physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform, Gnar will still be able to bounce.
+ Mini Gnar: Gnar leaps, gaining 35/40/45/50/55% Attack Speed for 6 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Bouncing off an enemy deals {{ minitotaldamage }} physical damage and briefly Slows by 80%.
R
− Mini Gnar: Mega Gnar: Knocks nearby enemies in the specified direction, dealing {{ damage }} physical damage and slowing them by 45% for 1/1.25/1.5 seconds. Enemies that hit a wall take 150% damage and are stunned instead of slowed.
+ Mini Gnar Passive: Increase Hyper's Move Speed.Mega Gnar: Gnar tosses nearby enemies, dealing {{ damage }} physical damage, Knocking Back, and Slowing them by 45% for 1/1.25/1.5 seconds. Enemies that hit a wall instead take {{ walldamage }} physical damage and are Stunned.
Gnar