11.3.1 → 11.4.1
Q
− Mini Gnar: Gnar throws a boomerang that deals {{ minitotaldamage }} physical damage and Slows by 10/15/20/25/30% for 2 seconds. The boomerang returns after hitting an enemy, dealing reduced damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its Cooldown by 40%.
+ Mini Gnar: Gnar throws a boomerang that deals {{ spell.gnarq:minitotaldamage }} physical damage and Slows by {{ spell.gnarq:slowamount*100 }}% for {{ spell.gnarq:slowduration }} seconds. The boomerang returns after hitting an enemy, dealing reduced damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its Cooldown by {{ spell.gnarq:minicdrefund*100 }}%.
W
− Mini Gnar Passive: Every third Attack or Ability on the same enemy deals an additional {{ minitotaldamage }} plus 4/6/8/10/12% max Health magic damage and grants {{ spell.gnarr:rhypermovementspeedpercent }}% Move Speed decaying over 3 seconds.
+ Mini Gnar Passive: Every third Attack or Ability on the same enemy deals an additional {{ spell.gnarw:minitotaldamage }} plus {{ spell.gnarw:minipercenthpdamage*100 }}% max Health magic damage and grants {{ spell.gnarr:rhypermovementspeedpercent }}% Move Speed decaying over 3 seconds.
E
− Mini Gnar: Gnar leaps, gaining 35/40/45/50/55% Attack Speed for 6 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Bouncing off an enemy deals {{ minitotaldamage }} physical damage and briefly Slows by 80%.
+ Mini Gnar: Gnar leaps, gaining {{ spell.gnare:minibas*100 }}% Attack Speed for {{ spell.gnare:miniasduration }} seconds. If Gnar lands on a unit he will bounce off it, traveling further. Bouncing off an enemy deals {{ spell.gnare:minitotaldamage }} physical damage and briefly Slows by {{ spell.gnare:movespeedmod*-100 }}%.
Gnar