12.12.1 → 12.13.1
Q
− Mini Gnar: Gnar throws a boomerang that deals {{ spell.gnarq:minitotaldamage }} physical damage and Slows by {{ spell.gnarq:slowamount*100 }}% for {{ spell.gnarq:slowduration }} seconds. The boomerang returns after hitting an enemy, dealing reduced damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its Cooldown by {{ spell.gnarq:minicdrefund*100 }}%.
+ Mini Gnar: Gnar throws a boomerang that deals {{ spell.gnarq:minitotaldamage }} physical damage and Slows by {{ spell.gnarq:slowamount*100 }}% for {{ spell.gnarq:slowduration }} seconds. The boomerang returns after hitting an enemy, dealing reduced damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its Cooldown by {{ spell.gnarq:minicdrefund*100 }}%.{{ spellmodifierdescriptionappend }}
W
− Mini Gnar Passive: Every third Attack or Ability on the same enemy deals an additional {{ spell.gnarw:minitotaldamage }} plus {{ spell.gnarw:minipercenthpdamage*100 }}% max Health magic damage and grants {{ spell.gnarr:rhypermovementspeedpercent }}% Move Speed decaying over 3 seconds.
+ Mini Gnar Passive: Every third Attack or Ability on the same enemy deals an additional {{ spell.gnarw:minitotaldamage }} plus {{ spell.gnarw:minipercenthpdamage*100 }}% max Health magic damage and grants {{ spell.gnarr:rhypermovementspeedpercent }}% Move Speed decaying over 3 seconds.{{ spellmodifierdescriptionappend }}
E
− Mini Gnar: Gnar leaps, gaining {{ spell.gnare:minibas*100 }}% Attack Speed for {{ spell.gnare:miniasduration }} seconds. If Gnar lands on a unit he will bounce off it, traveling further. Bouncing off an enemy deals {{ spell.gnare:minitotaldamage }} physical damage and briefly Slows by {{ spell.gnare:movespeedmod*-100 }}%.
+ Mini Gnar: Gnar leaps, gaining {{ spell.gnare:minibas*100 }}% Attack Speed for {{ spell.gnare:miniasduration }} seconds. If Gnar lands on a unit he will bounce off it, traveling further. Bouncing off an enemy deals {{ spell.gnare:minitotaldamage }} physical damage and briefly Slows by {{ spell.gnare:movespeedmod*-100 }}%.{{ spellmodifierdescriptionappend }}
R
− Mini Gnar Passive: Increase Hyper's Move Speed.Mega Gnar: Gnar tosses nearby enemies, dealing 100/200/300 (+1 AP) (+0.5 AD) physical damage, Knocking Back, and Slowing them by 45% for 1/1.25/1.5 seconds. Enemies that hit a wall instead take 100/200/300 physical damage and are Stunned.
+ Mini Gnar Passive: Increase Hyper's Move Speed.Mega Gnar: Gnar tosses nearby enemies, dealing 100/200/300 (+1 AP) (+0.5 AD) physical damage, Knocking Back, and Slowing them by 45% for 1/1.25/1.5 seconds. Enemies that hit a wall instead take 100/200/300 physical damage and are Stunned.{{ spellmodifierdescriptionappend }}
Gnar