4.14.2 → 10.25.1
| armor | 19 | → | 32 | Toughness |
| attack damage | 45 | → | 59 | Damage |
| attack_range | 150 | → | 175 | Damage |
| attack_speed.growth_percent | 0.5 | → | 6 | Damage |
| health | 430 | → | 510 | Toughness |
| hp regen | 2.5 | → | 4.5 | Toughness |
| hp regen/lvl | 0.5 | → | 1.75 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| move speed | 325 | → | 335 | Mobility |
Q
− Gnars throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
+ Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
− Mini Gnar: Throws a boomerang that deals 10/45/80/115/150 (+1 AD) physical damage and slows enemies by 15/20/25/30/35% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once.Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 10/50/90/130/170 (+1.15 AD) physical damage.If Gnar catches his boomerang or picks up his boulder its cooldown is reduced by 60%.
+ Mini Gnar: Throws a boomerang that deals {{ minitotaldamage }} physical damage and slows enemies by 10/15/20/25/30% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 40%.Mega Gnar: HPThrows a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing {{ megatotaldamage }} physical damage. Picking up the boulder reduces its cooldown by 70%.
W
− Gnar's attacks and spells hype him up, dealing bonus damage and granting him movement speed.Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
+ Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
− Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 25/30/35/40/45 (+1) AP+ 6/8/10/12/14% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max 75/125/175/225/275 damage vs. monsters). Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25/45/65/85/105 (+1 AD) physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
+ Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional {{ minitotaldamage }} +4/6/8/10/12% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max 300 damage vs. monsters). Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing {{ megatotaldamage }} physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
E
− Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 20/60/100/140/180 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.Mega Gnar: Leaps to a location and deals 20/60/100/140/180 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform Gnar will still be able to bounce.
+ Mini Gnar: Leaps to a location, gaining 35/40/45/50/55% Attack Speed for 4 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals {{ minitotaldamage }} physical damage and slows briefly if the unit landed on was an enemy.Mega Gnar: Leaps to a location and deals {{ megatotaldamage }} physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform, Gnar will still be able to bounce.
R
− Mini Gnar: Passive: Increases Hyper's Movement Speed bonus to 45/60/75%.Mega Gnar: Knocks all nearby enemies in the specified direction, dealing 200/300/400 (+0.20 AD) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.
+ Mini Gnar: Mega Gnar: Knocks nearby enemies in the specified direction, dealing {{ damage }} physical damage and slowing them by 45% for 1/1.25/1.5 seconds. Enemies that hit a wall take 150% damage and are stunned instead of slowed.
Gnar