Gnar

since 4.14.2 55 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S4S5S6S7S8S9S10S11S12S13S14S1514.18.1now
table view
patchsimilarityshared dims
14.18.1100.0%27
15.7.1100.0%27
15.16.1100.0%27
15.18.1 (now)100.0%27
14.11.199.8%27
14.12.199.8%27
12.14.199.6%27
13.10.199.6%27
13.11.199.6%27
13.17.199.6%27
14.9.199.6%27
14.10.199.6%27
12.10.198.3%27
12.13.198.3%27
11.8.194.3%27
11.11.194.3%27
11.12.194.2%27
12.2.194.2%27
10.4.193.3%23
10.5.193.3%23
10.9.193.3%23
10.11.193.3%23
10.13.193.3%23
11.1.193.3%23
11.2.193.3%23
11.4.193.3%23
11.6.193.3%23
9.7.193.0%22
9.8.193.0%22
9.13.193.0%22
9.24.193.0%22
9.24.293.0%22
10.1.193.0%22
8.24.191.5%18
9.6.191.5%18
7.22.189.0%24
8.23.189.0%24
7.9.187.5%24
7.13.187.5%24
7.18.187.3%24
7.6.185.9%24
8.1.184.9%24
8.4.184.9%24
8.19.184.9%24
8.18.184.4%24
6.13.182.8%24
6.18.182.8%24
6.5.181.2%22
6.9.181.2%22
4.20.180.1%21
5.1.180.1%21
6.4.180.1%21
4.15.176.0%21
4.16.176.0%21
4.17.176.0%21
4.14.273.9%21

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+12.6%-4.0%S4S5S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
4.15.1+0.7%+0.7%67
4.16.10.0%+0.7%69
4.17.10.0%+0.7%69
4.20.1-0.3%+0.4%69
5.1.10.0%+0.4%67
6.4.10.0%+0.4%71
6.5.1+0.1%+0.5%71
6.9.10.0%+0.5%72
6.13.1+0.6%+1.1%72
6.18.1-0.6%+0.5%76
7.6.1+1.5%+2.0%76
7.9.1+1.3%+3.4%76
7.13.1+0.3%+3.7%74
7.18.1-0.1%+3.6%74
7.22.1+0.6%+4.2%74
8.1.1-1.4%+2.8%74
8.4.1+0.9%+3.7%72
8.18.1-0.2%+3.6%72
8.19.1+0.2%+3.7%72
8.23.1+1.4%+5.1%72
8.24.10.0%+5.1%58
9.6.10.0%+5.1%56
9.7.10.0%+5.1%56
9.8.1-2.1%+3.0%54
9.13.1-2.6%+0.4%44
9.24.10.0%+0.4%48
9.24.20.0%+0.4%48
10.1.10.0%+0.4%48
10.4.1+2.1%+2.5%48
10.5.10.0%+2.5%49
10.9.1+0.6%+3.1%49
10.11.10.0%+3.1%49
10.13.1+2.7%+5.7%49
11.1.1+1.4%+7.1%49
11.2.10.0%+7.1%37
11.4.10.0%+7.1%25
11.6.10.0%+7.1%25
11.8.10.0%+7.1%25
11.11.10.0%+7.1%29
11.12.1-0.1%+7.0%29
12.2.10.0%+7.0%29
12.10.1+4.3%+11.2%29
12.13.10.0%+11.2%29
12.14.1-1.2%+10.0%29
13.10.10.0%+10.0%29
13.11.10.0%+10.0%29
13.17.10.0%+10.0%29
14.9.10.0%+10.0%29
14.10.10.0%+10.0%31
14.11.1+0.2%+10.2%31
14.12.10.0%+10.2%31
14.18.1+0.2%+10.4%31
15.7.10.0%+10.4%31
15.16.10.0%+10.4%29
15.18.10.0%+10.4%27

4.14.2 vs 15.18.1 — by dimension

Damage72%Toughness61%Control83%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage71.7%7
Toughness60.6%8
Control82.9%2
Tempo100.0%4

73.9% overall · 21 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

4.14.2 15.18.1

armor1932Toughness
armor/lvl2.53.7Toughness
attack damage4560Damage
attack damage/lvl33.2Damage
attack_range150175Damage
attack_speed.growth_percent0.56Damage
health430540Toughness
health/lvl6579Toughness
hp regen2.54.5Toughness
hp regen/lvl0.51.25Toughness
magic resist/lvl01.3Toughness
move speed325335Mobility

Q

cooldown 20/17.5/15/12.5/10 16/14.5/13/11.5/10 Tempo
description

− Gnars throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

+ Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

control.slow_duration 2 - Control
control.slow_percent 15/20/25/30/35 - Control
damage.ad_ratio 1 - Damage
damage.ad_ratio_mega 1.15 - Damage
damage.base 10/45/80/115/150 - Damage
damage.base_mega 10/50/90/130/170 - Damage
damage.subsequent_hit_percent 50 - Damage
tempo.cooldown_reduction 60 - Tempo
tooltip

− Mini Gnar: Throws a boomerang that deals 10/45/80/115/150 (+1 AD) physical damage and slows enemies by 15/20/25/30/35% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once.Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 10/50/90/130/170 (+1.15 AD) physical damage.If Gnar catches his boomerang or picks up his boulder its cooldown is reduced by 60%.

+ Mini Gnar: Gnar throws a boomerang that deals {{ spell.gnarq:minitotaldamage }} physical damage and Slows by {{ spell.gnarq:slowamount*100 }}% for {{ spell.gnarq:slowduration }} seconds. The boomerang returns after hitting an enemy, dealing reduced damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its Cooldown by {{ spell.gnarq:minicdrefund*100 }}%.{{ spellmodifierdescriptionappend }}

W

cooldown 12/11/10/9/8 7 Tempo
description

− Gnar's attacks and spells hype him up, dealing bonus damage and granting him movement speed.Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

+ Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

damage.ad_ratio 1 - Damage
damage.ad_ratio_mega 1 - Damage
damage.base 25/30/35/40/45 - Damage
damage.base_mega 25/45/65/85/105 - Damage
damage.max_hp_percent 6/8/10/12/14 - Damage
damage.monster_cap 75/125/175/225/275 - Damage
tooltip

− Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 25/30/35/40/45 (+1) AP+ 6/8/10/12/14% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max 75/125/175/225/275 damage vs. monsters). Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25/45/65/85/105 (+1 AD) physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.

+ Mini Gnar Passive: Every third Attack or Ability on the same enemy deals an additional {{ spell.gnarw:minitotaldamage }} plus {{ spell.gnarw:minipercenthpdamage*100 }}% max Health magic damage and grants {{ spell.gnarr:rhypermovementspeedpercent }}% Move Speed decaying over {{ spell.gnarw:minihasteduration }} seconds.{{ spellmodifierdescriptionappend }}

E

cooldown 18/16.5/15/13.5/12 22/19.5/17/14.5/12 Tempo
damage.base 20/60/100/140/180 - Damage
utility.attack_speed 20/30/40/50/60 - Utility
utility.attack_speed_duration 3 - Utility
tooltip

− Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 20/60/100/140/180 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.Mega Gnar: Leaps to a location and deals 20/60/100/140/180 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform Gnar will still be able to bounce.

+ Mini Gnar: Gnar leaps, gaining {{ spell.gnare:minibas*100 }}% Attack Speed for {{ spell.gnare:miniasduration }} seconds. If Gnar lands on a unit he will bounce off it, traveling further. Bouncing off an enemy deals {{ spell.gnare:minitotaldamage }} physical damage and briefly Slows by {{ spell.gnare:movespeedmod*-100 }}%.{{ spellmodifierdescriptionappend }}

R

cooldown 120/100/80 90/60/30 Tempo
range 800 590
control.slow_duration 1.25/1.5/1.75 1/1.25/1.5 Control
control.slow_percent - 45 Control
damage.ad_ratio 0.20 - Damage
damage.base 200/300/400 100/200/300 (+1 AP) (+0.5 AD) Damage
damage.wall_hit_bonus - 100/200/300 Damage
mobility.move_speed_percent 45/60/75 - Mobility
tooltip

− Mini Gnar: Passive: Increases Hyper's Movement Speed bonus to 45/60/75%.Mega Gnar: Knocks all nearby enemies in the specified direction, dealing 200/300/400 (+0.20 AD) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.

+ Mini Gnar Passive: Increase Hyper's Move Speed.Mega Gnar: Gnar tosses nearby enemies, dealing 100/200/300 (+1 AP) (+0.5 AD) physical damage, Knocking Back, and Slowing them by 45% for 1/1.25/1.5 seconds. Enemies that hit a wall instead take 100/200/300 physical damage and are Stunned.{{ spellmodifierdescriptionappend }}