Gnar

since 4.14.2 55 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S4S5S6S7S8S9S10S11S12S13S14S1514.18.1now
table view
patchsimilarityshared dims
14.18.1100.0%27
15.7.1100.0%27
15.16.1100.0%27
15.18.1 (now)100.0%27
14.11.199.8%27
14.12.199.8%27
12.14.199.6%27
13.10.199.6%27
13.11.199.6%27
13.17.199.6%27
14.9.199.6%27
14.10.199.6%27
12.10.198.3%27
12.13.198.3%27
11.8.194.3%27
11.11.194.3%27
11.12.194.2%27
12.2.194.2%27
10.4.193.3%23
10.5.193.3%23
10.9.193.3%23
10.11.193.3%23
10.13.193.3%23
11.1.193.3%23
11.2.193.3%23
11.4.193.3%23
11.6.193.3%23
9.7.193.0%22
9.8.193.0%22
9.13.193.0%22
9.24.193.0%22
9.24.293.0%22
10.1.193.0%22
8.24.191.5%18
9.6.191.5%18
7.22.189.0%24
8.23.189.0%24
7.9.187.5%24
7.13.187.5%24
7.18.187.3%24
7.6.185.9%24
8.1.184.9%24
8.4.184.9%24
8.19.184.9%24
8.18.184.4%24
6.13.182.8%24
6.18.182.8%24
6.5.181.2%22
6.9.181.2%22
4.20.180.1%21
5.1.180.1%21
6.4.180.1%21
4.15.176.0%21
4.16.176.0%21
4.17.176.0%21
4.14.273.9%21

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+12.6%-4.0%S4S5S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
4.15.1+0.7%+0.7%67
4.16.10.0%+0.7%69
4.17.10.0%+0.7%69
4.20.1-0.3%+0.4%69
5.1.10.0%+0.4%67
6.4.10.0%+0.4%71
6.5.1+0.1%+0.5%71
6.9.10.0%+0.5%72
6.13.1+0.6%+1.1%72
6.18.1-0.6%+0.5%76
7.6.1+1.5%+2.0%76
7.9.1+1.3%+3.4%76
7.13.1+0.3%+3.7%74
7.18.1-0.1%+3.6%74
7.22.1+0.6%+4.2%74
8.1.1-1.4%+2.8%74
8.4.1+0.9%+3.7%72
8.18.1-0.2%+3.6%72
8.19.1+0.2%+3.7%72
8.23.1+1.4%+5.1%72
8.24.10.0%+5.1%58
9.6.10.0%+5.1%56
9.7.10.0%+5.1%56
9.8.1-2.1%+3.0%54
9.13.1-2.6%+0.4%44
9.24.10.0%+0.4%48
9.24.20.0%+0.4%48
10.1.10.0%+0.4%48
10.4.1+2.1%+2.5%48
10.5.10.0%+2.5%49
10.9.1+0.6%+3.1%49
10.11.10.0%+3.1%49
10.13.1+2.7%+5.7%49
11.1.1+1.4%+7.1%49
11.2.10.0%+7.1%37
11.4.10.0%+7.1%25
11.6.10.0%+7.1%25
11.8.10.0%+7.1%25
11.11.10.0%+7.1%29
11.12.1-0.1%+7.0%29
12.2.10.0%+7.0%29
12.10.1+4.3%+11.2%29
12.13.10.0%+11.2%29
12.14.1-1.2%+10.0%29
13.10.10.0%+10.0%29
13.11.10.0%+10.0%29
13.17.10.0%+10.0%29
14.9.10.0%+10.0%29
14.10.10.0%+10.0%31
14.11.1+0.2%+10.2%31
14.12.10.0%+10.2%31
14.18.1+0.2%+10.4%31
15.7.10.0%+10.4%31
15.16.10.0%+10.4%29
15.18.10.0%+10.4%27

4.14.2 vs 4.20.1 — by dimension

Damage89%Toughness95%Control100%Mobility100%Utility100%Tempo98%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage89.2%33
Toughness95.3%8
Control100.0%6
Mobility100.0%2
Utility100.0%4
Tempo97.7%14

93.6% overall · 67 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

4.14.2 4.21.5

armor1923Toughness
attack damage4548Damage
attack_speed.growth_percent0.56Damage
health430540Toughness

Q

description

− Gnars throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

+ Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

damage.ad_ratio 1 1.15 Damage
damage.ad_ratio_mega 1.15 1.20 Damage
damage.base 10/45/80/115/150 5/35/65/95/125 Damage
damage.base_mega 10/50/90/130/170 5/45/85/125/165 Damage

W

cooldown 12/11/10/9/8 15/13/11/9/7 Tempo
description

− Gnar's attacks and spells hype him up, dealing bonus damage and granting him movement speed.Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

+ Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

damage.base 25/30/35/40/45 10/20/30/40/50 Damage
damage.monster_cap 75/125/175/225/275 100/150/200/250/300 Damage

E

tooltip

− Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 20/60/100/140/180 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.Mega Gnar: Leaps to a location and deals 20/60/100/140/180 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform Gnar will still be able to bounce.

+ Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 20/60/100/140/180 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.Mega Gnar: Leaps to a location and deals 20/60/100/140/180 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform, Gnar will still be able to bounce.

R

damage.ad_ratio_bonus - 0.50 Damage
tooltip

− Mini Gnar: Passive: Increases Hyper's Movement Speed bonus to 45/60/75%.Mega Gnar: Knocks all nearby enemies in the specified direction, dealing 200/300/400 (+0.20 AD) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.

+ Mini Gnar: Passive: Increases Hyper's Movement Speed bonus to 45/60/75%.Mega Gnar: Knocks all nearby enemies in the specified direction, dealing 200/300/400 (+0.20 AD) (+0.50 AP) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.