4.21.5 → 5.1.1
Q
− Mini Gnar: Throws a boomerang that deals 5/35/65/95/125 (+1.15 AD) physical damage and slows enemies by 15/20/25/30/35% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once.Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 5/45/85/125/165 (+1.20 AD) physical damage.If Gnar catches his boomerang or picks up his boulder its cooldown is reduced by 60%.
+ Mini Gnar: Throws a boomerang that deals 5/35/65/95/125 (+1.15 AD) physical damage and slows enemies by 15/20/25/30/35% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by {{ f1 }}%.Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 5/45/85/125/165 (+1.20 AD) physical damage. Picking up the boulder reduces its cooldown by 60%.
R
− Mini Gnar: Passive: Increases Hyper's Movement Speed bonus to 45/60/75%.Mega Gnar: Knocks all nearby enemies in the specified direction, dealing 200/300/400 (+0.20 AD) (+0.50 AP) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.
+ Mini Gnar: Passive: Increases Boomerang Throw's cooldown reduction on catch to 50/55/60% and Hyper's Movement Speed bonus to 45/60/75%.Mega Gnar: Knocks all nearby enemies in the specified direction, dealing 200/300/400 (+0.20 AD) (+0.50 AP) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.
Gnar