6.8.1 → 6.9.1
E
− Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 20/60/100/140/180 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.Mega Gnar: Leaps to a location and deals 20/60/100/140/180 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform, Gnar will still be able to bounce.
+ Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 20/60/100/140/180 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.Mega Gnar: Leaps to a location and deals 20/60/100/140/180 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform, Gnar will still be able to bounce.
R
− Mini Gnar: Passive: Increases Boomerang Throw's cooldown reduction on catch to 50/55/60% and Hyper's Movement Speed bonus to 45/60/75%.Mega Gnar: Knocks all nearby enemies in the specified direction, dealing 200/300/400 (+0.20 AD) (+0.50 AP) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.
+ Mini Gnar: Passive: Increases Boomerang Throw's cooldown reduction on catch to 50/55/60% and Hyper's Movement Speed bonus to 45/60/75%.Mega Gnar: Knocks nearby enemies in the specified direction, dealing 200/300/400 (+0.20 AD) (+0.50 AP) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Enemies that hit a wall take 150% damage and are stunned instead of slowed.
Gnar