6.12.1 → 6.13.1
Q
W
− Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 10/20/30/40/50 (+1) AP+ 6/8/10/12/14% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max 100/150/200/250/300 damage vs. monsters). Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25/45/65/85/105 (+1 AD) physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
+ Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 15/25/35/45/55 (+1) AP+ 6/8/10/12/14% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max 100/150/200/250/300 damage vs. monsters). Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25/45/65/85/105 (+1 AD) physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
E
R
− Mini Gnar: Passive: Increases Boomerang Throw's cooldown reduction on catch to 50/55/60% and Hyper's Movement Speed bonus to 45/60/75%.Mega Gnar: Knocks nearby enemies in the specified direction, dealing 200/300/400 (+0.20 AD) (+0.50 AP) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Enemies that hit a wall take 150% damage and are stunned instead of slowed.
+ Mini Gnar: Passive: Increases Boomerang Throw's cooldown reduction on catch to 50/55/60% and Hyper's Movement Speed bonus to 45/60/75%.Mega Gnar: Knocks nearby enemies in the specified direction, dealing 200/300/400 (+0.20 AD) (+0.50 AP) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Enemies that hit a wall take 150% damage and are stunned instead of slowed.
Gnar