8.22.1 → 8.23.1
| attack speed | 0 | → | 0.625 | Damage |
Q
− Mini Gnar: Throws a boomerang that deals 5/45/85/125/165 (+1.15 AD) physical damage and slows enemies by 15/20/25/30/35% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by {{ f1 }}%.Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 5/45/85/125/165 (+1.20 AD) physical damage. Picking up the boulder reduces its cooldown by 60%.
+ Mini Gnar: Throws a boomerang that deals 5/45/85/125/165 (+1.15 AD) physical damage and slows enemies by 15/20/25/30/35% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by {{ f1 }}%.Mega Gnar: HPThrows a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 5/45/85/125/165 (+1.20 AD) physical damage. Picking up the boulder reduces its cooldown by 60%.
W
− Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 10/20/30/40/50 (+1) AP+ 6/8/10/12/14% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max 100/150/200/250/300 damage vs. monsters). Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25/45/65/85/105 (+1 AD) physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
+ Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 10/20/30/40/50 (+1) AP+ 6/8/10/12/14% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max 100/150/200/250/300 damage vs. monsters). Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25/45/65/85/105 (+1 AD) physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
E
− Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 50/85/120/155/190 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.Mega Gnar: Leaps to a location and deals 50/85/120/155/190 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform, Gnar will still be able to bounce.
+ Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 50/85/120/155/190 (+{{ f1 }}) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.(+{{ f1 }}) [6% of Gnar's Max Health] physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform, Gnar will still be able to bounce.
R
− Mini Gnar: Passive: Increases Hyper's Movement Speed bonus to 45/60/75%.Mega Gnar: Knocks nearby enemies in the specified direction, dealing 200/300/400 (+0.20 AD) (+0.50 AP) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Enemies that hit a wall take 150% damage and are stunned instead of slowed.
+ Mini Gnar: Passive: Increases Hyper's Movement Speed bonus to 45/60/75%.Mega Gnar: HPKnocks nearby enemies in the specified direction, dealing 200/300/400 (+0.20 AD) (+0.50 AP) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Enemies that hit a wall take 150% damage and are stunned instead of slowed.
Gnar